Site Navigation

Showing posts with label cryptoart. Show all posts
Showing posts with label cryptoart. Show all posts

Why I Released 50 NFT Comics on zeroone

zeroone art profile page for Joe Chiappetta

Having spent the past 3 decades releasing art on the Internet, it would be an understatement to say that I have tried more than a few different art-related platforms over the years. For most of these websites, they offered timely tools for art marketplace access, publicity, sharing, and exploration. The art site I now prefer, "zeroone," has all that and so much more. As an incredibly visionary art site I have used almost exclusively for the past 10 months, zeroone also offers art ownership, gifting, and gamification. I could probably write pages of reasons why I appreciate the site, yet for the sake of brevity, here are the top 5 reasons I have spent nearly a year releasing 53 original comic NFTs on zeroone while also collecting nearly 500 art NFTs:

1. zeroone is THE place to collect original art NFTs where each person uses their own art as "currency" to gain collector passes. For every piece you release through zeroone's site, you can collect up to 10 artworks from other artists.

2. The community is typically un-snooty, easy-going, giving, and kind... which is refreshing to experience in the arts.

3. NFTs on a blockchain have historically been complicated to access, yet zeroone, running on the Avalanche blockchain, has made the NFT art collecting and releasing process ridiculously easy, quick, and free. This holds untapped potential for creative-minded people and institutions such as libraries, museums, schools, and galleries to start archiving their special collections on the blockchain where provenance is built into the platform.

4. While so much of the art world has a greed-mentality ingrained into its fabric, zeroone has a giving-mentality baked in. The only way to receive any art there is to give art.

5. zeroone is one of the rare places that has successfully turned NFT art-releasing and art-collecting into a game of sorts. It's fun and surprising to check the site and see if I'm in time to collect from one of my favorite artist's work there before all their editions run out--or before my collect passes run out. This game of art never seems to end--spurring me on to make and mint even more art in a festival of giving!

Play it with me and my son at https://zeroone.art/profile/joechiappetta and https://zeroone.art/profile/lukechiappetta

Macho Motors

Macho Motors is rare digital art by Joe Chiappetta
Macho Motors by Joe Chiappetta is a rare digital art edition of only 9 NFTs, available on AtomicHub NFT marketplace using the WAX blockchain.
BENEDICTION: I charge the people of this earth, drive to be not just another flashy gas guzzler, but a vehicle of positive impact, racing with power, boldness, zeal, directness, and the leadership that God is calling us to embrace along the unpredictable and exciting road of life. 

BACKSTORY: I set out to make an artwork that inspired viewers in multiple ways, calling us all to a higher level of helpfulness in this world. As my "Macho Motors" piece was almost finished, my son, Luke Chiappetta, released his own piece of rare digital art through his NFTnT Gallery called "No One Else Has To Die," which is the first-ever End Overdose NFT. Luke is part of that organization, with a mission to End Overdose by distributing fentanyl testing strips and to spread awareness on the opioid crisis (https://endoverdose.net/). As a tribute to the inspiring work Luke is doing, both artistically and with End Overdose, you can partially see Luke's artwork in the background on the blue billboard.

BONUS: This NFT also comes with unlockable content available exclusively to NFT token holders. This means the only way to see the bonus art is to buy the NFT.

What is a NFT?

A NFT (non-fungible token) is a unique computer-coded asset assigned to specific digital artworks, making provenance, ownership history, trading, and collecting possible through blockchain technology. Also known as cryptoart and rare digital art, to own an NFT each collector typically needs a digital wallet.

For the WAX blockchain, NFT collectors can get a wallet from a number of providers, including AtomicHub or WAX Cloud Wallet.

The Most Wonderful Impromptu Concert

The Most Wonderful Impromptu Concert is rare digital art by Joe Chiappetta
The Most Wonderful Impromptu Concert is rare digital art by Joe Chiappetta, available as an NFT on OpenSea.
My wife and I went on a double date with some friends to see a chamber concert at La Sierra University. As an artist, one of my favorite things to do is go to concerts and draw the performers. However, when we got to the campus concert hall, much to our surprise, the building was mostly unoccupied with few lights on. It soon became clear that I had the wrong date in my calendar. Yet as a man of faith, I prayed, "God, I don't know what is going on here, but please, make tonight's concert still happen."

Shortly thereafter, I discovered a mysterious young man sitting quietly in the otherwise empty lobby. His name was Rafael. I asked him if he played any instruments. He said confidently that he did. Then I asked him if he would do a solo concert for us--on the spot. In fact, I asked him if he could play 45 minutes of material for us. He said he didn't think he knew 45 minutes of material that was concert-ready.

As soon as he said that, I concluded that he was a humble man and therefore anything he performed would be genuine and inspiring. So I countered, "How about 30 minutes?" When Rafael said nothing, I rephrased, "How about 15 minutes? Just give me what you've got... please. I am sure it will be fantastic!"

"I can do that, yes," Rafael replied in an almost bewildered tone. Was he bewildered that I would ask him for a concert without ever hearing him play, or was he surprised that he was cooperating with a complete stranger? Perhaps it was both.

A new twist occurred, however. He remembered that he did not have much time as he was going to dinner with a friend and that she was just finishing practicing a song somewhere else in the building. So I asked if both of them would do a concert for us right then and there. He left to go ask his friend, and about 5 minutes later, they graciously invited us into the concert hall for the most delightful musical experience ever!

Rafael Braga and Isabel Pulido, both undergraduate students in La Sierra's music department, performed an unforgettable and heart-moving concert loaded with 6 songs plus endless inspiration for all.

Here is the list of what they boldly and passionately played with all professionalism and power:

1 - J.S Bach Prelude in g minor - BWV 558

2 - L. v. Beethoven Piano sonata Op. 13 "Pathétique" - 2nd and 3rd movements

3 - J.S Bach Gavotte en Rondeau and Gigue from the Partita no. 3 for violin solo

4 - J.S Bach Sarabande from the Partita no. 2 for violin solo

5 - J. Brahms concerto in D major for violin - 1st movement

6 - J. Haydn violin concerto in C major - 2nd movement

At the end of this spectacular evening, our tiny front row of 4 concert-goers were compelled to thank Rafael, Isabel, and God with the utmost sincerity, joy, and astonishment. Such kindness, giving spirit, flexibility, and desire for excellence (regardless of size of the audience) speaks volumes. Indeed, our gratitude resounds.

Silly Daddy 30th Anniversary

The Most Epic Battle is rare digital art by Joe Chiappetta
The Most Epic Battle is rare digital art by Joe Chiappetta, available on AtomicHub.
Starting July 11th, 2022, to celebrate the 30th anniversary of Silly Daddy Comics, Joe Chiappetta begins releasing new rare digital artworks as editions of 30 NFTs for only 30 WAX. Some of Chiappetta's work sells for thousands of dollars in the NFT market, so this anniversary discount is a way to give back to the community.

Shortly after cartoonist Joe Chiappetta became a father, he started publishing a comic book series in 1992 called Silly Daddy. Over the years, Silly Daddy/Chiappetta has won awards from the Xeric Foundation as well as the Illinois Arts Council. Chiappetta's offbeat yet upbeat comics have earned him a historical place as an innovator in independent comic book publishing as well as in cryptoart. The loosely autobiographical and surreal comic series has branched off into graphic novels, comic strips, webcomics, merch, rare handmade books, zines, paintings, experimental art, songs, videos, metaverse gaming exhibits, and rare digital art NFTs.

Given Chiappetta's role as a cryptoart OG, project leader on ArtVndngMchn, and autobio comics pioneer on Silly Daddy, this NFT drop event is one to excite the whole family. Silly Daddy's origins began in year one as profound, silly, or profoundly silly. Thirty years later, that legacy continues, as profound and silly as ever.

https://sillydaddy.net

ArtVndngMchn Series 3 Announcement

Wrapped flying skateboard art by Joe Chiappetta for ArtVndngMchn Series 3
Wrapped flying skateboard art by Joe Chiappetta for ArtVndngMchn Series 3
ArtVndngMchn Series 3: CryptoSkateboards and Other Things that Fly
  • Launched February 26th, 2022
  • Fine art NFTs wrapped in randomized packages
  • 10% donated to charity
  • Cryptoart OGs and emerging artists
  • On Wax Blockchain
  • Coincides with 3D virtual exhibit in the metaverse
ArtVndngMchn Series 3 NFT Pack art by Joe Chiappetta
ArtVndngMchn Series 3 NFT fine art pack art by Joe Chiappetta
ArtVndngMchn is a digital fine art collection that wraps curated, top-notch paintings and drawings into surprise NFT packages on the WAX blockchain. With its new Series 3 pack release, ArtVndngMchn is back to paint the world in all colors with fun and uplifting inspiration. Much of the Series 3 art will revolve around the theme of skateboards, fantastic cars, and other high-flying vehicles.
Detail of Square Car from ArtVndngMchn Series 3
On this same day as the NFT pack release, many of the fine art pieces from this collection will be on exhibit in a Minecraft metaverse at The Brawl Gallery, where visitors have to fight monsters and complete mazes before they win the rare privilege of viewing this special exhibition. This 3D virtual gallery is located within the massive ArtVndngMchn Amusement Park in The Uplift World. Experiencing ArtVndngMchn Series 3 paintings in The Brawl Gallery is an art adventure to die for... because the in-game monsters may (virtually) kill you a few times before you make it through the labyrinth that leads to the Brawl Gallery's main exhibit hall.

As with each preceding pack release, a percentage of the revenue will be donated to help the poor through MERCYworldwide. To date thousands of dollars have been donated. For this series, 10% from the initial sale will go toward helping youth who are blind learn independent living skills at the Kyiv School for the Visually Impaired!

Curated by award winning cartoonist Joe Chiappetta, cryptoart OGs as well as emerging artists have contributed some of their best artworks to this lively fine art collection. Artists included in Series 3 include Bruce Bachelder, Jennifer Barrett, Anna, Denise, Joe, and Luke Chiappetta, Beth and Caleb Cohen, Kara Mia, Sean O'Kana, Mike Rende, Melida Rios, Fabi Yamada, Richard Yates, and Marko Zubak.
Flying Skateboard Wheels by Joe Chiappetta
Each piece in this collection serves as stand-alone high-quality fine art... plus some of these pieces can also be blended through NeftyBlocks into even more stunning and rare pieces of artwork. The ArtVndngMchn series is a fine art experience with an unpredictably gamified NFT life of its own. Join in the fun now!

Follow joeychips on Twitter for more frequent ArtVndngMchn updates.

What Is ArtVndngMchn?

Series 1Series 2, Series 3

Park Afternoon is rare digital art by famly.photo
Park Afternoon is rare digital art by famly.photo, available on AtomicHub.
The first thing to understand about ArtVndngMchn is that it is a multifaceted art project. As soon as a community member tries to describe it, they are simultaneously correct--yet leaving out so much. That's because ArtVndngMchn has never been about just one thing.

In fact, ArtVndngMchn is many things. Like our lives, it has multiple dimensions. Yet all of ArtVndngMchn's aspects are art-related, meant to be uplifting, and shepherded by Joe Chiappetta, having been in the cryptoart space since 2015, and a cartoonist since the mid-1980s. In one sentence it can be summarized that ArtVndngMchn is fine art experience with an unpredictably gamified life of its own. It is where the lines between gaming and fine art are intentionally blurred into many new things.

So what are these many new things that have become ArtVndngMchn?

  1. Digitally wrapped and randomized packages of fine art NFTs from over 20 international artists. ArtVndngMchn was the first to do this with fine art NFTs. Much mentoring of emerging artists takes place through the many crytoart OGs in the project.
    ArtVndngMchn fine art NFT packs
    ArtVndngMchn fine art NFT packs available on AtomicHub.
  2. A 3D virtual gallery and entertainment game space called ArtVndngMchn Amusement Park, experienced through a Minecraft server called The Uplift World in their Gratitude map at coordinates 3320, 2370.
    Sunrise Over ArtVndngMchn Amusement Park
    Sunrise Over ArtVndngMchn Amusement Park is rare digital art by Joe Chiappetta, available on AtomicHub.
  3. NFT assets that can be used as disposable ingredients to acquire new fine art NFTs through a process called blending in Neftyblocks.
    Totally California Window Scene is rare digital art by Joe Chiappetta
    Totally California Window Scene is rare digital art by Joe Chiappetta, available on Neftyblocks.
  4. An art project used to raise money for the poor through MERCYworldwide.
Drilling down into these varied components of the project, it is also accurate to say that ArtVndngMchn is...
  1. An Artwork Theme of Fun and Family
  2. A Pioneering NFT Collection
  3. A Game within Minecraft
  4. A Metaverse Event Destination
  5. An Interactive Art Performance
    Certified Art Jumper Badge is rare digital art by Joe Chiappetta
    Certified Art Jumper Badge is rare digital art by Joe Chiappetta, available on AtomicHub and acquired at special art events where players fall through multiple levels of fine art.
  6. A Metaverse Rollercoaster
  7. And more.

ArtVndngMchn Origins

Solidified under the project name "ArtVndngMchn," this ongoing series is widely know for its May 2021 on the WAX blockchain, consisting of hundreds of different fine artworks as NFTs, which sold out in seconds. New NFT pack collections come out at least twice per year.
ArtVndngMchn Propaganda Video is rare digital art by Joe Chiappetta
ArtVndngMchn Propaganda Video is rare digital art by Joe Chiappetta, available on AtomicHub where often the promotional pieces became works of art too.
However in the generic sense, art vending machine paintings and drawings released as NFTs by Chiappetta can be traced back much earlier.
Crypto-Art ATM is rare digital art by Joe Chiappetta
Crypto-Art ATM is rare digital art by Joe Chiappetta, available as part of the CrystalsCraft Collection in the early years of NFTs on Counterparty.
In 2018, early versions of art vending machines were created on Bitcoin/Counterparty, and later on Ethereum as well as EOS blockchains prior to the project's release on WAX.

In an even bigger-picture sense, ArtVndngMchn is a statement of human artistic development and progression in more ways than one. 
Humans is rare digital art by Isa Kost
Humans is rare digital art by Isa Kost, available on Atomic Hub.
The order of this creative human development online goes something like this:
  1. As it relates to fine art, the internet started as an art catalog.
  2. Then it became an art market via online ordering and shipping.
  3. Then it became an art creation tool through sites like Dada.art and others.
  4. Then, through the invention of rare digital art (later called NFT), the internet became an art vending machine.
  5. Finally, through the merging of all of the above, the internet became an art metaverse.
Inside the ArtVndngMchn Amusement Park
Inside the ArtVndngMchn Amusement Park, where 2 virtual rollercoasters end.
What happens next is anyone's guess, but ArtVndngMchn is here to stay.

Follow joeychips on Twitter for the latest ArtVndngMchn news!

ArtVndngMchn Woman

ArtVndngMchn Woman is rare digital art by Joe Chiappetta
ArtVndngMchn Woman is 1 of 1 rare digital art by Joe Chiappetta, available on AtomicHub. This new painting represents a stand-alone NFT piece of retro fine art while also serving as an illustration to a sci-fi short story that can only be read in the ArtVndngMchn Amusement Park on a Minecraft server called The Uplift World. As someone living in Southern California for many years now, I appreciate how this artwork looks like it could be a scene from one of our beachfront piers or marketplaces just off the beach.

While the below event has concluded, you can still visit this site for an out-of-this-world fine art, gaming, and reading experience.

I am pleased to announce the start of a new adventure in art, gaming, and reading where participants can earn a free NFT!

ArtVndngMchn Uplift Short Story Quest

Today through October 6th, 2021.

ArtVndngMchn Woman on a Mission is a short story readable only in ArtVndngMchn Amusement Park, which is a 3D virtual world in a Minecraft server called The Uplift World on a map called Gratitude at coordinates 3320 2370.

How to Receive Free NFT:
Follow joeychips on Twitter and retweet his related tweet with a selfie screenshot of you reading that short story in-game and write a 3-sentence review of that story to get a free NFT! Include your WAX address.

MERCYworldwide Thanks ArtVndngMchn

ArtVndngMchn is a fine art project involving over 20 international artists releasing fine art NFTs in wrapped randomized bundles on the WAX blockchain. Series 1 of ArtVndngMchn donated over $4,000 to MERCYworldwide. ArtVndngMchn Series 2, which launched July 10th, will donate 25% of the profits to MERCYworldwide. On the eve of the series 2 launch, Nick Bordieri, the Executive Director of MERCYworldwide, sent the following thank-you letter.

Dear Joe,
A BIG thank you to you and your fellow ArtVndngMchn artists for your generous donation from Series 1 to MERCYworldwide. What an impact you have had on the 100 children at the Real MERCY School in Okobaba, Nigeria: one of the poorest floating cities in the world!  

ArtVndngMchn Series 1 funded the International Day of MERCY event last weekend for 100 children and 60 parents. We were able to purchase the necessary items to help launch the new meal program at the school. The nutritious meal we provide every child every day at school may be the only meal some of these children have throughout the day. Thank you for supporting the children and for making this event incredible. 

Gas tank and gas stove for cooking 

MERCY Ambassadors prepared the meals for the children and parents during the event. The children were so excited. And the parents were so grateful to witness their children receiving a quality education in a safe, nurturing environment. 

The children shouted for joy!   

The funds from ArtVndngMchn Series 2 will be used for the continued support of the children at the Real MERCY School, as well as The MERCY International School in Jacmel, Haiti, considered to be the poorest country in the Western Hemisphere!  

Thank you for your support to create opportunities for all these children and their families to live better lives!

Respectfully,
Nick Bordieri
Executive Director
MERCYworldwide 

World's Fair of Rare Digital Art

Where the Buffalo Browse is rare digital art by Joe Chiappetta
Where the Buffalo Browse is rare digital art by Joe Chiappetta, available on Atomic Hub Marketplace. While this cartoon pokes fun at virtual reality culture, behind the fun just might be an economic revival for the art industry--the likes of which has never been seen--at least not while wearing a buffalo helmet.

World's Fair of Rare Digital Art:

Digital Art Needs a Multidimensional Digital World

Joe Chiappetta, February 2021

When virtual reality (VR) becomes user-friendly, affordable, with universal technical standards integrated from online gallery to gallery, the art-loving world could see a revival more influential even than the Italian Renaissance. Indeed, everyone (with internet access) could witness this World's Fair of Online Art, open 24-7, poised to impress and built to buy/sell rare digital art as if you were floating through a game-like world because... well... because you would indeed be floating through a game-like world--virtually speaking. Such a place would have free admission for all, economic opportunity for all, and operate in 4 virtual dimensions of height, width, depth, and the dimension of "Wow, this is awesome!"

Of course, online 3-D digital worlds are nothing new, as any player of Minecraft or Second Life will tell you. Neither is cryptocurrency a new thing. In fact, all 3 of these systems have been operational for over 10 years. Yet what would happen if a 3-D digital world were well-integrated with digital art, community equality, and cryptocurrency? It could become the art industry's "killer app."
Silly Daddy VR Helmet is rare digital art by Joe Chiappetta
Silly Daddy VR Helmet is rare digital art by Joe Chiappetta, available on Atomic Hub
At 64 billion dollars for 2019, the global art market saw a decline in sales from the previous year. While 2020 statistics are not compiled yet, it is likely that this figure will be even lower. With fast transactions and borderless payment power, some are scrambling to declare cryptocurrency as the soon-to-be savior of a slumping global art market. 

However, the truth is at least a little more complex. Made possible by cryptocurrency, a small but excited number of people do collect rare digital art. But most in the art world still have no idea what such terms really mean.

What is rare digital art? It's online creative work tied to cryptocurrency that has been released in limited quantities, verifiable on a blockchain. For those in need of a refresher on what cryptocurrency is, think of it as coded internet money or credits released (usually) by entrepreneurs in specific predefined amounts. I should know; I have been researching and writing about this space for many years. In fact, I'm one of those rare digital art collectors. Many know that I am also a pretty prolific rare digital artist and educator in this space as well.

If you are just joining the rare digital art industry now, don't think you are late to the party. While rare digital art is 6 years old, the earliest pioneering developments from 2014 were not widely publicized and very slow in adoption (running on top of Bitcoin, often using Counterparty). Indeed, the first 4 years of rare digital art went by without much notice. Even now, the mainstream art world remains quite slow to completely jump on the bandwagon. So we are still in the very early days of rare digital art! For example, the Italian Renaissance lasted about 200 years, and some art historians find traces of the Renaissance roughly 100 years prior to its start through the work of Giotto. 

Whether the Italian Renaissance lasted 200 or 300 years, is not the point. Rather, it is significant that when a new movement starts, the early years of that movement are never as defined as historians make them out to be. Therefore if you are in rare digital art now, congratulations, fellow pioneer! You will be one of the early ones to help define and further shape it.

Since we are the early adopters, the question at hand is "Where do we go from here?" The first step is to soberly see where we really are now. The practice of buying rare digital art is only slowly being adopted by mainstream art collectors, and much of the rare digital art industry is dominated by speculators looking to make a quick profit flipping art. 

As an old-school physical collector turned rare digital art collector, I am not a flipper or speculator. In fact, of the many rare digital artworks in my collection, I rarely sell pieces from my collection. That is because I acquired the art in the first place because I wanted it for the fun of it. The art spoke to me in a unique way and simply made me happy. So if I can add such a piece to my collection, I will, and not worry about whether or not I can make money off of it later.
Zine Machine is rare digital art by Joe Chiappetta
Zine Machine is rare digital art by Joe Chiappetta, available on Atomic Hub.
By contrast, I do sell a nice amount of my own original artworks. That has been a practice of mine in the physical world (since the 1990s at comic book conventions) as well as in the digital world on rare digital art markets. While (literally by the grace of God) I have collectively sold hundreds of pieces of rare digital art on MakersPlace, SuperRare, Atomic Hub, Book of Orbs, and pixEOS, I can't say the same for everyone. Indeed, the opposite is true; the majority of artists--despite their great talent--are not selling much.

Unlike myself, not everyone has the benefit of 4 decades experience in the arts as well as authoring one of the longest running autobiographical comics about family like I have with Silly Daddy Comics and Silly Daddy Zine. Most folks are just starting out as artists, or are really strapped for time working odd jobs and doing art on the side. Therefore, people can't be wasting time on markets where they may never sell anything. Everyone's time is valuable. So it is important, as we shape the rare digital art economy, that we build more opportunity in it--not just for the superstars, but for everyone.
Loyal Daddy is rare digital art by Joe Chiappetta
Loyal Daddy is rare digital art by Joe Chiappetta, available on Atomic Hub.
Despite the challenges of emerging artists struggling to make significant impact, artists are flocking to release new works on rare digital art markets in ever-increasing numbers. Naturally, due to the sad difference between supply and demand, as I alluded to previously, most of these artists will not sell anything there, and will soon leave the market discouraged. Some, in bitterness, may even spread a bad report about the true innovation going on in this still growing space, but don't be deceived; the best is still yet to come!

Next Steps for Rare Digital Art Markets

So what's the solution to increase demand for this kind of art? A higher quantity of serious art collectors will need a number of good reasons to jump into the rare digital art market. That's because the experience of collecting most digital art (rare or otherwise) is often--for lack of a better term--anticlimactic. It is hardly a social activity since collectors typically buy their art alone on their computers--with absolutely no fanfare. I know this because that is what I do as an art collector. 

Aside from the excitement of in-person rare digital art auctions, which are few and far between, why does collecting rare digital art hover on the sometimes anticlimactic side? It is actually a design problem. For most web sites selling rare digital art, the pieces are almost always offered in a visually dull grid layout. This is basically a 2-D catalog experience. Such design conventions have not changed since the mail order days which showcased department store catalogs of centuries gone by. That's not much different than scrolling through an Instagram art feed. Things really must change, and they can.

Gratefully, we have the technology to make those changes now. Online galleries who move to a virtual 3-D exhibit experience can be the ones who can stay relevant in an increasingly digital world.  As art-seeking and collecting becomes more of a game environment, more people will get excited about it.

The WAX community, and in particular the Atomic Hub Marketplace, is doing an incredible job at making 2-D rare digital art galleries fun, gamified, and incredibly user friendly. In fact, Atomic Hub has a "bundle" feature that allows collectors to buy multiple pieces of art in the same transaction. I liken it to the coolness and excitement of being a kid and buying a pack of trading cards. 

Digital Art Needs a Multidimensional Digital World by Joe Chiappetta is rare digital art available on MakersPlace
Digital Art Needs a Multidimensional Digital World by Joe Chiappetta. It's rare digital art available on MakersPlace.
Another example of innovation is the unlockable content feature for owners of rare digital art. MakersPlace and a growing number of other rare digital art markets have this feature. I used this feature to release my newest book, Silly Daddy Zine #1. Here's how it works: everyone can just see the cover of the book. But only those who buy it as rare digital art gain access to download the 50 page book. This unlockable download for owners is one of the most exciting new features in the industry, providing more incentive for further adoption.
Silly Daddy Zine 1 book cover by Joe Chiappetta
Silly Daddy Zine #1 is rare digital art and a 50-page book by Joe Chiappetta, available on MakersPlace.

Looking to the future, the next bold step is to migrate the best of these current rare digital art markets, like MakersPlace and Atomic Hub, onto one virtual 3-D world that is only somewhat similar to Minecraft, Decentraland, Cryptovoxels, or Somnium Space. I say "only somewhat similar to..." because none of those sites have all of the below essential features:

VR Art Gallery Essentials

  1. Exhibitors earn the rights to virtual 3-D land and wall space by purchasing affordable rare digital art in this world.
  2. The virtual 3-D land to have gallery space will always be cheap and not manipulated by early speculators trying to drive up the price of land.
  3. The virtual land borders keep expanding as more users exhibit in the space. Like the internet, where users can make an unlimited amount of new web pages, the same goes for wall and land space. More gets created as more is needed.
  4. Collectors can explore, exhibit their collections, and still buy and sell art all in a 3-D realm.
  5. The virtual 3-D gallery can be explored without a VR headset, plus users can buy and sell art without a headset too.
  6. The virtual 3-D gallery world has a 2-D auto-generated counterpart for those with slower technology.
  7. The 3-D world and its members have a code of conduct that adheres to the moral standard outlined in the FCC's guidelines and is a kid-friendly environment.
  8. Users can create individualized exhibit space right in the 3-D environment without any coding knowledge. All necessary virtual building materials are available for free.
  9. A few non-essential, yet more flashy premium gallery building materials are earned by those who buy a high volume of rare digital art, or complete defined and helpful tasks to advance the community.
  10. Users can teleport to any location in the "world" quickly and easily. These links work in-world and also as links on a regular website.
  11. Users can customize their own avatars.
  12. The gallery does not issue its own new cryptocurrency, but rather leverages existing and widely adopted currencies. The art and art experience is the product, not another alt-coin.
  13. Transactions to buy and sell art in the 3-D virtual environment can be done via credit card, PayPal, or existing crypto such as Bitcoin, Ethereum, EOS, and WAX. These cryptocurrencies are mentioned as they all have an existing and established track record of being used in current art markets. By default, financial actions on the site should be using blockchains that have no transaction fees to use the network.
  14. No sign-in is needed to view and explore this world.
  15. Open standards are used to foster as much continued development and international collaboration as possible. Perhaps Blockchain Game Alliance can help make this happen since they are a diverse professional coalition from a variety of blockchain and gaming platforms.
  16. The environment also has 3-D games that a user can play--kind of like walking through a carnival; there's a game booth, and next to it is an art booth, including a collaborative VR drawing space, like a VR version of Dada.art. Prizes won in the game booth can include rare digital art. As an added example, imagine being able to play a great rare digital art shooter game called Spells of Genesis in a multiplayer 3-D universe and receive game points, crypto, or rare digital art as your winnings!
  17. This VR cryptoart world should also have built-in user-to-user messaging (perhaps through secure chat), audio capabilities, and parental controls.
  18. Designed as an ever-expanding World's Fair of Online Art, collectors can seamlessly use their avatars to explore a 3-D version of contemporary high-end Expressionist art from various galleries on one virtual block, perhaps on a street called Emotional Way. Then they would turn a corner and walk down Budget-Buy Boulevard, where all rare digital art is no more expensive than a bottle of water.
  19. Such a site should also have a daily virtual newspaper, which aggregates relevant art news from this realm and sends it to members who subscribe. This would be things like how many new pieces of art were sold, created, who collects the most art, who releases the most art, who sells the most art, who has spent a lot of time on the site yet is not receiving many gallery visitors, who refers the most new users to the site through a referral code... kind of like a game leader board, but also designed to help everyone.
  20. Site should have the ability for creators to upload new rare digital art of their own creation to be displayed on exhibit space owned by the artist. The operators of the site would take a commission on these sales and artist would receive the bulk of the sales. The artist could also receive a percentage of the resale commission on all secondary market sales if made via blockchain through the platform.
While it must be acknowledged that some VR art galleries are already operational (and have been for years), most just feature artists creating VR experiences as an isolated piece, not other kinds of art, and not connected to a whole VR world. Additionally, few of these galleries use cryptocurrency, none of them are household names, and they're all fragmented realms. More importantly, none of the existing sites have even a fraction of the features numbered above. Yet this is what is needed for wide consumer adoption.

That's not to say that existing VR galleries are failing or prospering; the data on that is not easily available (or reliable). Yet like the rest of the art world, these sites are typically siloed, many requiring expensive hardware to view (while this same hardware will be obsolete in a few years), and most of the existing VR galleries are hustling to make an individual name for themselves. There's nothing wrong with hustling to self-promote, but much effort must also be spent on collaborating to build a unified virtual art fair experience.

Consider this analogy as the current state of VR art galleries: disconnected food trucks with delicious food, yet non-uniform procedures exist at random, hard to find parking lots, while what is really required is a cohesive international full service food court. A combination of the above-listed elements could create a very compelling art environment that would be unprecedented, and perhaps even become the "Ready Player One" artistic universe of tomorrow... yet live in our own time. It would inspire many repeat customers, delighted to explore a dynamic virtual art market in an exciting and gamified role as art collectors, art-seekers, and new art pioneers.

Joe Chiappetta
http://SillyDaddy.net

Silly Daddy Zine #1

Silly Daddy Zine 1 book cover by Joe Chiappetta

My newest book is out now on MakersPlace!

Available exclusively to owners of this rare digital art, only those who purchase Silly Daddy Zine #1 will gain access to this 50 page book as an unlockable, high resolution PDF download. It has been released as a limited edition of only 10 rare digital books. Through blockchain technology, this means only 10 book art collectors can ever own it at the same time.

I have been in the publishing industry since the mid 1980s and have won awards in cartooning as well as writing, yet this book represents a unique career milestone. Silly Daddy Zine #1 is my 13th book, yet the very first one I have issued on the blockchain. It is 50 full-color pages long, plus a painted cover and back cover. The entire book took over 1 year to create. Think of this museum-worthy volume as part comics, part home-grown magazine, part fine art exhibit, part short story collection, and part experimental coolness. Every page is either a brand new work of fine art or a never before published short story.

This very rare book is entirely a product of California. I started drawing, painting, and writing it using an iPad Pro with Apple Pencil while living in Pasadena, CA. Yet I finished the art book after we moved to Riverside, California, and released it through MakersPlace: a very user-friendly rare digital art market headquartered in San Francisco.

Those who have been following my work a long time know that zines, rare book publishing, and art/writing experimentation are my roots. This new digital book contains an eclectic blend of those elements, and it reads like a lively trip to an unpredictable art happening. The pages of Silly Daddy Zine #1 are new, previously unpublished digital artworks that could stand on their own hanging from a gallery wall, yet are loaded into a book full of concentrated art rarity.

Buy this rare digital book at https://makersplace.com/joechiappetta/silly-daddy-zine-1-1-of-10-43976/

FAQs for Silly Daddy Zine #1


1. Why can't anyone preview pages of the book before becoming a potential buyer?
  • My preference is that this book/zine be a complete surprise to each person who buys it. I liken it to the early days of the zine scene that I was a part of in the 1980s. It was a time of great creativity and fascination. You'd see one tiny ad or one picture of a zine's cover in a print catalog, read the description, and then order that zine. After a few weeks, the zine would be delivered to you and for the very first time you would find out what was inside. I want to recapture that sense of discovery with Silly Daddy Zine #1. That's why there are no preview pages or review copies that have been sent to anyone.
  • Limiting who can see the book to just those who bought it also increases the book's exclusivity and rarity.
  • My previous artworks and books have been in circulation and easily accessible on the Internet. In fact, literally hundreds of my previous drawings and artworks can be viewed for free online. Therefore anyone can readily gain a clear idea of what I am about as an artist, writer, and creator through the integrity of my previous works.

2. Since the book title is Silly Daddy Zine #1, does this mean this is the start of a series of Silly Daddy Zines?
  • Making a series of unique art zines was the original intent when I started making this book. I really do hope to continue this series.
  • However, after finishing every book I have ever released, I always like to take an extended deep breath and just be grateful that I was given the ability to bring the book to completion.
  • Therefore I will not make any promises, but continuing this series is a very real possibility.
  • Given enough encouragement from collectors of this zine would certainly influence me in a positive way to continue expanding my creativity in the wonderful world of zines.
Zip into the warm and wonderful community zine scene with Silly Daddy Zine #1

Art Wars

Art Wars is rare digital art by Joe Chiappetta
Art Wars is rare digital art by Joe Chiappetta available as a limited edition of 5 on MakersPlace.


After working on this artwork off and on for over a year, it is finally finished. The animation serves as a preliminary concept painting for a rare digital art game that I hope to create called Art Wars. This artwork is more of a poster for the game rather than a depiction of the actual game play. In the Art Wars game design, art collectors battle with each other using their actual digital art collection as shielding against each other's attacks. 


Ready your battlestations in style... with Art Wars!

Art v Economy: Declaring a New Winner

Art v Economy is rare digital art by Joe Chiappetta
Art v Economy by Joe Chiappetta is rare digital art available on MakersPlace. The initial drawing started out as a still image drawn by Joe on the Dada.art online drawing community. He has drawn over 350 original digital drawings and paintings directly through the Dada.art online drawing tool.

Art v Economy: Declaring a New Winner

By Joe and Denise Chiappetta

A Southern California husband/wife team with the combined traits of being artist/author/collector draw up battle plans in a peaceful fight to create new opportunities for artists and art-lovers.

Let's start by stating the obvious before we move to something radical. The economy heavily influences art. Some creators, especially those who spend more time on the business side of art, might even say that the economy oppressively influences art. The pursuit of wealth and/or income in the arts reshapes art into a highly altered state. Most art we see today is not quite pure art; rather it is art under the intoxicating influence of the pressure to make money. In fact, too many artists find themselves ever-transitioning their under-funded careers based on what they think the market will eventually pay them for.

Of course, in the early stages of an artist’s life cycle, he or she often creates whatever they want. Yet, someone needs to pay the bills. Such artists eventually go from following that inner voice to following what they think will sell--hopefully without compromising “too many” of their principles. It’s a survival issue that, like it or not, heavily influences most artists who are not independently wealthy.

Can we also say the reverse is true: that art heavily influences the economy? Hardly. When was the last time you saw a painting that compelled you to forgive a debt owed to you? Try asking a banker that same question.

Art sales are certainly part of the economy, yet art almost never has a heavy influence on the mechanics of the economy itself. Sure, art can move people’s hearts for a time, and it should. Yet an artwork’s influence rarely scales from the heart to the pocketbook and on into the wallet of every practicing artist. The term “starving artist” is common for a reason.

Sadly, there is an all-too-easy way to prove this. As wonderful as art is, most restaurants will not let the average artist exchange a drawing as payment for their meal. Landlords will not accept a mural to satisfy the upcoming rent due. Moreover, it is well known that most artists do not make a sustained, sufficient living off of their art creations. Art school typically increases an artist’s debt: oftentimes, sadly, without increasing the likelihood of paid employment in the arts.

Why are such things true? It is a supply and demand issue. The economy historically does not have enough art demand to pay a living wage to even one-tenth of all the artists active today. For those keeping score--thus far--the economy wins. Artists lose, culture loses and therefore everyone loses. Thus the status quo marches on.

"Meet the new boss; same as the old boss." Pete Townshend wrote that classic lyric into The Who's hit song Won't Get Fooled Again back in 1971. Sadly, that statement keeps ringing true in way too many areas--including the art market. It was hoped, with the rise of cryptocurrency--which is revolutionizing money--that most artists could also benefit through a related innovation called "rare digital art." Without getting too technical, that's an emerging practice of releasing digital art paired to an unique cryptocurrency token that can be easily traded and authenticated instantly online. 

Yet rare digital art is already 5 years old, and most artists who use it have not experienced a significant lifestyle improvement due to this technology. To be clear, rare digital art is incredible technology and and growth opportunities exist in this field. In fact, our family has benefited from it significantly. However that is not the case for the majority of participating creative people. That's because no one (so far) has successfully merged an art community sharing mentality with a conscientious art collector's mentality while also making the process fun, social, fair, friendly, and economical.

Is there a solution to this issue? Yes, there is. Mind you, it is one that will take a heavy degree of coordination, but it can be done. Indeed, there is a way for artists to win, which in turn, means everybody who participates wins.

The steps required to create this new paradigm--where artwork has an extended socioeconomic reach--is multifaceted and off the beaten path. Getting there can happen as soon as most of the following challenges/opportunities/steps are fulfilled.

A Dozen Steps to Art Victory

  1. Create a symbiotic culture where gifting art is highly valued, thereby increasing the value of the art, the value of the community, and the value of the art-creating and art-acquiring experience.
  2. Incentivize the community to value commitment over popularity, and ensure that latecomers are not disadvantaged.
  3. Create a network where sharing and open collaboration are rewarded.
  4. To log all the art provenance data, use a publicly accessible decentralized blockchain that operates quickly, is user friendly to non-tech people, and also has 0 (or near 0) end-user fees to transact on the network.
  5. Bring in vendors and suppliers who accept art tokens as payment or discounts for their services.
  6. Transform art collectors into art stewards. These custodians of art can pay for the honor and public recognition of being custodians of particular pieces, yet the majority of sales commissions go back to the artist, with the whole community also getting a distributed cut of the action.
  7. Reward non-artists for measurable actions that advance this art community.
  8. Operate the community as a somewhat decentralized organization where roles are delegated to those who have proven their worth to the community, and the duration of each role is reassessed regularly.
  9. To guard against counterfeit art, build an online art creation tool that authenticates who created which art.
  10. Make this art creation tool collaborative, where artists have the option to collaborate on works together.
  11. Enable the art creation tool to issue a tradable token uniquely tied via blockchain to each piece created on the art tool, thereby giving market functionality to every piece created in the community.
  12. Structure the community in kindness as a blend of online and in-person interactions.
If all this sounds like it is too theoretical, it actually is not. At least one-third of these components are already in place in a rare digital art community called Dada.art, and the rest are in active development in that very same community. Think of DADA as an endless jazz session, yet for people who draw.

This twelve-step plan--in a nutshell--is to incentivize a nurturing creative original art ecosystem that benefits all participants while making the economic components of art less celebrated yet still important. In the Dada community, such a vision is increasingly called “The Invisible Economy.” Once all dozen of these steps are completed, we believe everyone will call it “progress.”

The current state of this world we all share is troubling, with a worldwide health crisis, a global economic crisis, as well as widespread political and racial unrest. However, we have been given the gift of advanced technology and a philosophy to structure a nurturing international ecosystem for the art community. Used wisely, it can rework the traditional landscape of both art and the economy, while building bridges of compassion and creativity across the borders of nations around the world.

Using these twelve steps, an online drawing platform that turns individual drawings into art conversations becomes supercharged into a functional force of hope, artistic equality, and even an art market revolution. Creators and art lovers will soon have the opportunity to create, share, influence, and extend the value of authenticated art as they practice their craft. A time for change beckons. Join us and be a part of it. In an epic race that has spanned for centuries, we plan to see you at the victory line: where art is finally declared the winner!

Art Gallery 70 Years in the Making: pixEOS

70 Years in the Making is rare digital art by Joe Chiappetta in pixEOS Gallery
"70 Years in the Making" is new rare digital art by Joe Chiappetta which depicts an oscilloscope from the 1950s. It is animation that provides a modern-day glimpse into our art history roots--70 years in the making, and is one of the many artworks available in the pixEOS Gallery.

I really enjoy exploring my artistic roots to understand who has come before us to pave the way. Recent research has led me to the 1950s in Cherokee, Iowa. It was there in the American Midwest that a widely talented man, Ben Laposky, created some of the earliest known electronic visual art. Ben used an oscilloscope, which is a device that turns voltage into moving lines of light. He recognized these patterns/designs as unique artworks, and called them "electrical compositions" as well as "electronic abstractions." Back then, the only way Laposky knew to potentially monetize his animated creations was to take black and white photos of his abstract designs and exhibit them. Ben was a mathematician, Purple Heart recipient, and remarkable pioneer in the arts.

The steady advancement of computers in the decades to come would entice more artists into the (literally electrifying) field of electronic arts, both analog and digital. Seventy years later, excitement and innovation continues to run high in the electronic arts, with no signs of slowing down. This is especially true in the 5 year old field of rare digital art.

Attention continues to increase for online digital art markets--made even more apparent by the March 2020 closing of all physical museums and galleries due to the spread of a worldwide disease. Despite these global health issues, art collectors remain active with a real appetite to collect blockchain-registered art. All made possible--of course--through electricity, these artworks are issued in limited editions and tied to cryptographic tech running in the background. Just as cryptography regulates Bitcoin in a verifiably limited supply, the same is true for artworks, hence the name rare digital art. Also known as non-fungible tokens (NFTs), art ownership, release dates, sales history, and artist authenticity are automated through global computer networks.

The technology to issue rare digital art keeps evolving. The latest in this evolution is the Grand pixEOS Art Gallery. Operational since March 25th, 2020, a few features of the pixEOS Gallery are worth highlighting.

1. Gallery transactions (buying/selling) are fast--like blazing fast. That can be attributed to the team being active in the industry for many years and the fact that the EOS blockchain, on which the gallery operates, is known for its speed.

2. The artists in the gallery are a widely diverse blend of international talent. Some have been "around the blockchain" for many years, some are longtime pro artists yet new to rare digital art, and some are emerging artists grateful to gain instant access to global sales potential for their creative works.

3. Art collectors buy the rare digital art using EOS tokens or PIXEOS tokens, depending on how the artist chooses to list for sale.

4. Each collector gets their own unique page to exhibit their prized possessions and/or resell them for a potential profit.

5. Each time an artist's work is resold (when the collector who buys the work sells it to another collector), the artist receives a percentage of these secondary sales automatically.

6. Artwork can be auctioned off or sold for a fixed price.

7. Simple and complex motion is often added by artists to their static original artworks, creating a new animated art marketplace. Using GIF format, animations are widely created and collected.

While it is unfortunate that legendary electronic art pioneers of decades-gone-by were not able to utilize this exciting new way to distribute, monetize, and collect electronic artwork, many remain grateful to be active in such a lively legacy that has become a digital art revolution. To the future... to the pixEOS Gallery!

A Safe House For Your Imagination

A Safe House For Your Imagination is rare digital art by Joe Chiappetta
A Safe House For Your Imagination is rare digital art by Joe Chiappetta, available as an edition of only 1 on MakersPlace.

I created an animated painting of my wife's old wooden dollhouse and she wrote an accompanying essay to mark the occasion.

A Safe House For Your Imagination 
Essay by Denise Chiappetta, art by Joe Chiappetta

It's been over a 40 year journey and I've carried very few things with me the entire time. But the dollhouse my parents gave me when I was 3 years old, has traveled many miles in many decades. Childhood, while wonderful, can also have its challenges. A perfect little world of fancy furniture, a picture-perfect fireplace and perpetually smiling family members made an ideal escape. 

Since my early days spent in grand imaginings, while sitting in front of this tiny home, I have raised 2 daughters who have woven their own whimsical tales within its small walls. So, the dollhouse remains a fixture in our household, some years being played with on a daily basis: other years fly by and it sits largely untouched, as childhood imaginings give way to bigger projects, and adulthood concerns. But every so often, us 3 girls, now women, who lived tiny lifetimes within its walls, will take an extended glance at it and recall the moments of whimsy we were privileged to enjoy within the walls of our very own little "safe house" for the imagination.

pixEOS Gallery Live on EOS Mainnet

pixEOS Gallery screenshot with art by Joe Chiappetta and other artists

Many years ago, when the EOS blockchain was still just an unlaunched idea in active development, I wanted to assemble the right people together to create a rare digital art gallery on top of that promising new technology. In the course of this wild and entirely unpredictable journey I met a few others who had the same vision and we joined forces. Finally, after much prayer, planning, perseverance, and development, that fine art marketplace has become a reality that we now call The Grand pixEOS Art Gallery.

It has been a long, winding, and sometimes abstract-expressionist road, yet I know that this is really just the beginning of a paradigm shift in the art market! The gallery is now officially open for business as the first professional international digital art marketplace on the EOS blockchain. Art collectors can now collect their favorite pieces of rare digital art (also known as non-fungible tokens, NFTs), trade them, and participate in the future of art today!

I thank God for victorious moments like this, and for the blockchain and arts communities for being so patient and supportive of us!

Joe Chiappetta

How To Become A Relevant Artist

How to Become a Relevant Artist by Joe Chiappetta

This timely art advice for these troubled times is a very rare one-of-one edition of rare digital art at https://makersplace.com/joechiappetta/how-to-become-a-relevant-artist-1-of-1-21860/

Joe Chiappetta

Human Hardfork

Human Hardfork is rare digital art by Joe Chiappetta available on MakersPlace

Human Hardfork is rare digital art by Joe Chiappetta available on MakersPlace.

As humanity's hardfork begins, rare digital art continues to be collectible and totally germ-free!

Because of a number of unprecedented developments--both bad and good--including the coronavirus, economic uncertainty, currency wars, and blockchain ninjutsu, the human race is on the brink of a very major hardfork. I hope to see you on the surviving chain.

Joe Chiappetta
http://SillyDaddy.net

Rare Digital Art Slot Machine

Rare Digital Art Slot Machine by Joe Chiappetta
Rare Digital Art Slot Machine by Joe Chiappetta is rare digital art available on MakersPlace.

I would like to build a crypto-powered slot machine that spits out rare digital art as prizes. This can help to transform art collecting into a series of fun game mechanics with artwork ownership registered on the blockchain. In this new paradigm of fine and fun arts, the art collectors would become gamers, while gamers become art collectors, and gamblers could display their winnings in the form of modern-day masterpieces in virtual art galleries... or trade their digital art for more slot machine virtual tokens.

Slot machines, historically known as "one-armed bandits," would soon become one-armed blockchain curators!

What Makes Great Rare Digital Art?

In a strange new world of blockchain kicks and crypto culture clash, one man stands poised to sort it out for the greater good.
Rare Digital Art Man by Joe Chiappetta

Rare Digital Art Man by Joe Chiappetta will soon be released as rare digital art in the pixEOS Gallery.

Along with a tribe of talented developers and entrepreneurs, I am part of a team that will soon be launching a rare digital art gallery on the EOS blockchain. It is called The Grand pixEOS Art Gallery. This will be a marketplace where creators of art can monetize their original artwork through a process called tokenization. That means an artist creates unique artwork and through the pixEOS market, uploads it to an online blockchain art gallery to be sold in exchange for cryptocurrency: in the case of the pixEOS gallery, artist will choose to sell their art in exchange for EOS tokens or PIXEOS tokens.

What art collectors actually buy when selecting rare digital art to collect is a unique cryptocurrency token that is specifically tied to that art image and can be resold on the blockchain and traded as determined by one owner at a time. Limited edition pieces can also be released, so prior to publication, each creator chooses whether to sell the art as a super rare edition of only 1 or in limited editions, such as 5 or 10 copies. Ownership and scarcity is uniquely verifiable on the blockchain.

This is a new movement in the arts that goes by a few different names: rare digital art, non-fungible tokens (NFTs), and crypto-goods. On the Ethereum blockchain, my favorite marketplaces/communities to issue and collect rare digital art have already been up and running for over a year: MakersPlace and SuperRare. I am very active in those communities and have made good friends there too. EOS is a newer blockchain, and after over a year of development, the EOS community will also soon have the ability to participate in a similar full service professional rare digital art gallery experience.

In creating such a marketplace/gallery for rare digital art on the EOS blockchain, the community (of course) wants the art therein to be great--or at least really good and highly collectible. Yet there is no singular definition of great art; there never will be. The vast international and cultural diversity in the art community will ensure that not everyone will agree on what is great, or even appropriate. As the old saying goes, "beauty is in the eye of the beholder."

Nevertheless, I do have in mind what I am looking for in the arts; I want to create a safe, inspiring place where people of all ages can appreciate and collect art without fear of harm or offense. Think of it as an inspiring shelter from the storm of life. Imagine a gallery where you can browse art with your young kids as well as your conservative grandmother and be continuously uplifted. I always appreciate the succinct and noble goal stated in Epidemics, an ancient Greek medical text: "to do good or to do no harm."

Doing good and/or not being harmful is a guiding principle I use in life, and it is also central to how curating art in the pixEOS Gallery will operate. I also believe that such a principle is at the core of what makes for really great, timeless art. To outline this further, below are a few practicals that support such a view of greatness, specifically in this new world of rare digital art. I encourage creators to use this list as a starting point as they assess which works they should (and should not) release as rare digital art.

Recipe for Great Rare Digital Art

  1. Art that you would actually spend your own money on if you were a budget-conscious collector.
  2. Art that is one of your best pieces if you had to pick your top ten pieces you ever completed.
  3. Art that is professionally photographed or scanned (as opposed to a dimly lit pencil drawing taken by a weak cell phone camera where the paper edges are not cropped properly and the white of the page shows up as medium gray tones).
  4. Art that is at least 1500 pixels wide.
  5. Art that is uniquely original, where no one else's copyrighted characters or intellectual properties are the main focus.
  6. Art that has not been--and will not be--tokenized anywhere else.
  7. Art that complies with the law and upholds to marketplace terms of service.
  8. Art that gets people thinking deeply, is inspiring, or makes people laugh without being rude, offensive, or discriminatory.
  9. Art that does not entice people to do evil.
  10. Art that has a spirit of purity: safe for viewing by children of all ages as well as engaging to adults.
  11. Art that is accompanied by a thoughtful description and/or title.
  12. Art that provides solutions--or at least awareness--for important matters, whether global matters (like environmentalism) or local matters (like personal kindness or joy).
  13. Art that communicates truth with grace.
  14. Art you'd be glad to exhibit in your family's front room.

I am sure there are more traits to mention, but these are just some to ponder for now. Such a place of refuge and insight is where I want to collect art, as well as release artworks of my own.

Together I believe we can all go there!

Joe Chiappetta
http://SillyDaddy.net

Portrait of Alon Goren

Portrait of Alon Goren is rare digital art by Joe Chiappetta available as an edition of only 1 on MakersPlace

Portrait of Alon Goren is rare digital art by Joe Chiappetta, available as an edition of only 1 on MakersPlace.

I drew this portrait of Alon Goren while he was speaking on a panel at the Crypto Invest Summit (CIS) in Los Angeles. Alon is a Founding Partner of Draper Goren Holm, Co-Founder of Ownera, CIS (re-branded as LA Blockchain Summit), Security Token Summit, LA Blockchain Week, and probably all sorts of other cool things. On and off the blockchain, he is definitely a fine fellow to know!

Alon's influence in the crypto space has been an entirely positive one and the world could benefit from more folks like him. The more you hear him talk, the more you realize that he is an insightful champion for tokenizing art on the blockchain and selling these digital assets as an innovative new paradigm for artists. I share his zeal to help people and bring economic opportunity to the masses, marking a bright new future. It is one of the reasons why I am very active with rare digital art markets like MakersPlace, SuperRare, Dada NYC, and pixEOS.

This rising of rare digital art has already gathered impressive market momentum. In the past, digital art has not been regarded as being collectible. While digital art has existed since the 1960s, it has traditionally been very difficult to monetize or verify its provenance in an immutable manner. Yet now there are solutions to these issues and it has begun to transform the art industry. This will create a whole new economy through blockchain technology.

The rare digital art industry is barely 4 years old. While still in the very earliest stages of growth, art is now being tokenized on the blockchain, and such art is also known as non-fungible tokens (NFTs). These art tokens are traded internationally and have real-world value, representing specific artworks. Their ownership history is also recorded on the blockchain, verifying digital item authenticity and guarding against fraud/counterfeit items.

Despite the newness of this industry, some rare digital art markets have reported weekly sales over $50,000 USD for many consecutive weeks, and these numbers are growing. In fact, by 2024, online art sales are collectively forecasted to be over $9 billion annually according to a Statista study. So stick around. Things are about to get even more interesting.

Joe Chiappetta
http://SillyDaddy.net