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Showing posts with label cryptoart article. Show all posts
Showing posts with label cryptoart article. Show all posts

Why I Released 50 NFT Comics on zeroone

zeroone art profile page for Joe Chiappetta

Having spent the past 3 decades releasing art on the Internet, it would be an understatement to say that I have tried more than a few different art-related platforms over the years. For most of these websites, they offered timely tools for art marketplace access, publicity, sharing, and exploration. The art site I now prefer, "zeroone," has all that and so much more. As an incredibly visionary art site I have used almost exclusively for the past 10 months, zeroone also offers art ownership, gifting, and gamification. I could probably write pages of reasons why I appreciate the site, yet for the sake of brevity, here are the top 5 reasons I have spent nearly a year releasing 53 original comic NFTs on zeroone while also collecting nearly 500 art NFTs:

1. zeroone is THE place to collect original art NFTs where each person uses their own art as "currency" to gain collector passes. For every piece you release through zeroone's site, you can collect up to 10 artworks from other artists.

2. The community is typically un-snooty, easy-going, giving, and kind... which is refreshing to experience in the arts.

3. NFTs on a blockchain have historically been complicated to access, yet zeroone, running on the Avalanche blockchain, has made the NFT art collecting and releasing process ridiculously easy, quick, and free. This holds untapped potential for creative-minded people and institutions such as libraries, museums, schools, and galleries to start archiving their special collections on the blockchain where provenance is built into the platform.

4. While so much of the art world has a greed-mentality ingrained into its fabric, zeroone has a giving-mentality baked in. The only way to receive any art there is to give art.

5. zeroone is one of the rare places that has successfully turned NFT art-releasing and art-collecting into a game of sorts. It's fun and surprising to check the site and see if I'm in time to collect from one of my favorite artist's work there before all their editions run out--or before my collect passes run out. This game of art never seems to end--spurring me on to make and mint even more art in a festival of giving!

Play it with me and my son at https://zeroone.art/profile/joechiappetta and https://zeroone.art/profile/lukechiappetta

What Is ArtVndngMchn?

Series 1Series 2, Series 3

Park Afternoon is rare digital art by famly.photo
Park Afternoon is rare digital art by famly.photo, available on AtomicHub.
The first thing to understand about ArtVndngMchn is that it is a multifaceted art project. As soon as a community member tries to describe it, they are simultaneously correct--yet leaving out so much. That's because ArtVndngMchn has never been about just one thing.

In fact, ArtVndngMchn is many things. Like our lives, it has multiple dimensions. Yet all of ArtVndngMchn's aspects are art-related, meant to be uplifting, and shepherded by Joe Chiappetta, having been in the cryptoart space since 2015, and a cartoonist since the mid-1980s. In one sentence it can be summarized that ArtVndngMchn is fine art experience with an unpredictably gamified life of its own. It is where the lines between gaming and fine art are intentionally blurred into many new things.

So what are these many new things that have become ArtVndngMchn?

  1. Digitally wrapped and randomized packages of fine art NFTs from over 20 international artists. ArtVndngMchn was the first to do this with fine art NFTs. Much mentoring of emerging artists takes place through the many crytoart OGs in the project.
    ArtVndngMchn fine art NFT packs
    ArtVndngMchn fine art NFT packs available on AtomicHub.
  2. A 3D virtual gallery and entertainment game space called ArtVndngMchn Amusement Park, experienced through a Minecraft server called The Uplift World in their Gratitude map at coordinates 3320, 2370.
    Sunrise Over ArtVndngMchn Amusement Park
    Sunrise Over ArtVndngMchn Land is rare digital art by Joe Chiappetta, available on AtomicHub.
  3. NFT assets that can be used as disposable ingredients to acquire new fine art NFTs through a process called blending in Neftyblocks.
    Totally California Window Scene is rare digital art by Joe Chiappetta
    Totally California Window Scene is rare digital art by Joe Chiappetta, available on Neftyblocks.
  4. An art project used to raise money for the poor through MERCYworldwide.
Drilling down into these varied components of the project, it is also accurate to say that ArtVndngMchn is...
  1. An Artwork Theme of Fun and Family
  2. A Pioneering NFT Collection
  3. A Game within Minecraft
  4. A Metaverse Event Destination
  5. An Interactive Art Performance
    Certified Art Jumper Badge is rare digital art by Joe Chiappetta
    Certified Art Jumper Badge is rare digital art by Joe Chiappetta, available on AtomicHub and acquired at special art events where players fall through multiple levels of fine art.
  6. A Metaverse Rollercoaster
  7. And more.

ArtVndngMchn Origins

Solidified under the project name "ArtVndngMchn," this ongoing series is widely know for its May 2021 on the WAX blockchain, consisting of hundreds of different fine artworks as NFTs, which sold out in seconds. New NFT pack collections come out at least twice per year.
ArtVndngMchn Propaganda Video is rare digital art by Joe Chiappetta
ArtVndngMchn Propaganda Video is rare digital art by Joe Chiappetta, available on AtomicHub where often the promotional pieces became works of art too.
However in the generic sense, art vending machine paintings and drawings released as NFTs by Chiappetta can be traced back much earlier.
Crypto-Art ATM is rare digital art by Joe Chiappetta
Crypto-Art ATM is rare digital art by Joe Chiappetta, available as part of the CrystalsCraft Collection in the early years of NFTs on Counterparty.
In 2018, early versions of art vending machines were created on Bitcoin/Counterparty, and later on Ethereum as well as EOS blockchains prior to the project's release on WAX.

In an even bigger-picture sense, ArtVndngMchn is a statement of human artistic development and progression in more ways than one. 
Humans is rare digital art by Isa Kost
Humans is rare digital art by Isa Kost, available on Atomic Hub.
The order of this creative human development online goes something like this:
  1. As it relates to fine art, the internet started as an art catalog.
  2. Then it became an art market via online ordering and shipping.
  3. Then it became an art creation tool through sites like Dada.art and others.
  4. Then, through the invention of rare digital art (later called NFT), the internet became an art vending machine.
  5. Finally, through the merging of all of the above, the internet became an art metaverse.
Inside the ArtVndngMchn Amusement Park
Inside the ArtVndngMchn Amusement Park, where 2 virtual rollercoasters end.
What happens next is anyone's guess, but ArtVndngMchn is here to stay.

Follow joeychips on Twitter for the latest ArtVndngMchn news!

Chiappetta Fine Art NFTs on WAX

Bold Face of Color is rare digital art by Joe Chiappetta
Bold Face of Color is rare digital art by Joe Chiappetta, available on AtomicHub.

Chiappetta Collection of Fine Art Comes to WAX

Old-School Artist Finds New Groove on WAX Blockchain
March 2021 by Joe Chiappetta, Riverside, California

WAX has become world-famous as the go-to blockchain to release brand-name collectible cards and gaming items, also known as non-fungible tokens (NFTs). Atari, William Shatner, Garbage Pail Kids, and Street Fighter are just some of the prominent official NFT collections that have all launched highly coveted products through WAX. More big names and big projects are on the way.

Meanwhile, as an award winning cartoonist (best known for Silly Daddy Comics) and fine artist with over 30 years in the industry, I have spent the last 5 years releasing rare digital art on the blockchain through a number of platforms with a good deal of success. A fine art sub-category of NFTs, rare digital art has breathed fresh new life in many an artist and art collector in this increasingly digital age. My own rare digital art efforts have typically gone quite well on a myriad of blockchains. Yet none of those networks were built specifically with art and collectibles distribution in mind. It's more like previous blockchains were retrofitted to sell NFTs as best they could. That is why each of these chains, while all making art history as innovators, left at least a little something to be desired in terms of user friendliness as well as ease of simulating and improving upon mainstream art distribution.

For the mainstream art world, which still has not largely caught on to how game-changing rare digital art is, much improvement is sorely needed. The data supports this in an almost embarrassing way. Mainstream art industry sales dropped 58% when comparing the first half of 2020 to the first half of 2019, according to Artnet. Meanwhile rare digital art sales volume keeps increasing at a record pace. My own personal sales in this space reflect that nicely.

Focusing back on the mainstream art world (AKA non-NFT), its sales decline means incredible opportunity in the rare digital art space. Going live in June of 2019, along came a blockchain called WAX, and 12 months later, one of its main marketplaces: AtomicHub. Both were built by learning from the constraints of previous blockchain ecosystems while focusing strategically on delivering rare digital art in a fast, secure, user-friendly and frictionless manner. Gifting, collecting, releasing, trading, selling, and discovering digital art is now as simple as it gets. Literally, from the moment I saw how WAX works on Atomic Hub, I knew everything was going to change for me. Indeed, it already has.

Woman of the Garden is rare digital art by Joe Chiappetta
Woman of the Garden is rare digital art by Joe Chiappetta, available on AtomicHub.

While not yet famous in the mainstream art world for it, I am certain that WAX will become one of the most prominent online vehicles for fine art distribution on the planet. In fact, for the artists already using WAX through AtomicHub, it already is an effective and exciting vehicle in which to release fine art. That's why, as a veteran cartoonist and fine artist, I have recently committed to releasing new art on WAX as the blockchain to take fine art into the future. I see it as a serious contender to be a perfect blockchain for the art world. My actions reflect this assessment; through AtomicHub, a whopping 77 of my latest artworks have just been released to the art marketplace, and this is only the beginning!

On May 8th, 2021, I will release a huge fine art NFT project with multiple artists on WAX called ArtVndngMchn!

World's Fair of Rare Digital Art

Where the Buffalo Browse is rare digital art by Joe Chiappetta
Where the Buffalo Browse is rare digital art by Joe Chiappetta, available on Atomic Hub Marketplace. While this cartoon pokes fun at virtual reality culture, behind the fun just might be an economic revival for the art industry--the likes of which has never been seen--at least not while wearing a buffalo helmet.

World's Fair of Rare Digital Art:

Digital Art Needs a Multidimensional Digital World

Joe Chiappetta, February 2021

When virtual reality (VR) becomes user-friendly, affordable, with universal technical standards integrated from online gallery to gallery, the art-loving world could see a revival more influential even than the Italian Renaissance. Indeed, everyone (with internet access) could witness this World's Fair of Online Art, open 24-7, poised to impress and built to buy/sell rare digital art as if you were floating through a game-like world because... well... because you would indeed be floating through a game-like world--virtually speaking. Such a place would have free admission for all, economic opportunity for all, and operate in 4 virtual dimensions of height, width, depth, and the dimension of "Wow, this is awesome!"

Of course, online 3-D digital worlds are nothing new, as any player of Minecraft or Second Life will tell you. Neither is cryptocurrency a new thing. In fact, all 3 of these systems have been operational for over 10 years. Yet what would happen if a 3-D digital world were well-integrated with digital art, community equality, and cryptocurrency? It could become the art industry's "killer app."
Silly Daddy VR Helmet is rare digital art by Joe Chiappetta
Silly Daddy VR Helmet is rare digital art by Joe Chiappetta, available on Atomic Hub
At 64 billion dollars for 2019, the global art market saw a decline in sales from the previous year. While 2020 statistics are not compiled yet, it is likely that this figure will be even lower. With fast transactions and borderless payment power, some are scrambling to declare cryptocurrency as the soon-to-be savior of a slumping global art market. 

However, the truth is at least a little more complex. Made possible by cryptocurrency, a small but excited number of people do collect rare digital art. But most in the art world still have no idea what such terms really mean.

What is rare digital art? It's online creative work tied to cryptocurrency that has been released in limited quantities, verifiable on a blockchain. For those in need of a refresher on what cryptocurrency is, think of it as coded internet money or credits released (usually) by entrepreneurs in specific predefined amounts. I should know; I have been researching and writing about this space for many years. In fact, I'm one of those rare digital art collectors. Many know that I am also a pretty prolific rare digital artist and educator in this space as well.

If you are just joining the rare digital art industry now, don't think you are late to the party. While rare digital art is 6 years old, the earliest pioneering developments from 2014 were not widely publicized and very slow in adoption (running on top of Bitcoin, often using Counterparty). Indeed, the first 4 years of rare digital art went by without much notice. Even now, the mainstream art world remains quite slow to completely jump on the bandwagon. So we are still in the very early days of rare digital art! For example, the Italian Renaissance lasted about 200 years, and some art historians find traces of the Renaissance roughly 100 years prior to its start through the work of Giotto. 

Whether the Italian Renaissance lasted 200 or 300 years, is not the point. Rather, it is significant that when a new movement starts, the early years of that movement are never as defined as historians make them out to be. Therefore if you are in rare digital art now, congratulations, fellow pioneer! You will be one of the early ones to help define and further shape it.

Since we are the early adopters, the question at hand is "Where do we go from here?" The first step is to soberly see where we really are now. The practice of buying rare digital art is only slowly being adopted by mainstream art collectors, and much of the rare digital art industry is dominated by speculators looking to make a quick profit flipping art. 

As an old-school physical collector turned rare digital art collector, I am not a flipper or speculator. In fact, of the many rare digital artworks in my collection, I rarely sell pieces from my collection. That is because I acquired the art in the first place because I wanted it for the fun of it. The art spoke to me in a unique way and simply made me happy. So if I can add such a piece to my collection, I will, and not worry about whether or not I can make money off of it later.
Zine Machine is rare digital art by Joe Chiappetta
Zine Machine is rare digital art by Joe Chiappetta, available on Atomic Hub.
By contrast, I do sell a nice amount of my own original artworks. That has been a practice of mine in the physical world (since the 1990s at comic book conventions) as well as in the digital world on rare digital art markets. While (literally by the grace of God) I have collectively sold hundreds of pieces of rare digital art on Ethereum Network, SuperRare, Atomic Hub, and Book of Orbs. I can't say the same for everyone. Indeed, the opposite is true; the majority of artists--despite their great talent--are not selling much.

Unlike myself, not everyone has the benefit of 4 decades experience in the arts as well as authoring one of the longest running autobiographical comics about family like I have with Silly Daddy Comics and Silly Daddy Zine. Most folks are just starting out as artists, or are really strapped for time working odd jobs and doing art on the side. Therefore, people can't be wasting time on markets where they may never sell anything. Everyone's time is valuable. So it is important, as we shape the rare digital art economy, that we build more opportunity in it--not just for the superstars, but for everyone.
Loyal Daddy is rare digital art by Joe Chiappetta
Loyal Daddy is rare digital art by Joe Chiappetta, available on Atomic Hub.
Despite the challenges of emerging artists struggling to make significant impact, artists are flocking to release new works on rare digital art markets in ever-increasing numbers. Naturally, due to the sad difference between supply and demand, as I alluded to previously, most of these artists will not sell anything there, and will soon leave the market discouraged. Some, in bitterness, may even spread a bad report about the true innovation going on in this still growing space, but don't be deceived; the best is still yet to come!

Next Steps for Rare Digital Art Markets

So what's the solution to increase demand for this kind of art? A higher quantity of serious art collectors will need a number of good reasons to jump into the rare digital art market. That's because the experience of collecting most digital art (rare or otherwise) is often--for lack of a better term--anticlimactic. It is hardly a social activity since collectors typically buy their art alone on their computers--with absolutely no fanfare. I know this because that is what I do as an art collector. 

Aside from the excitement of in-person rare digital art auctions, which are few and far between, why does collecting rare digital art hover on the sometimes anticlimactic side? It is actually a design problem. For most web sites selling rare digital art, the pieces are almost always offered in a visually dull grid layout. This is basically a 2-D catalog experience. Such design conventions have not changed since the mail order days which showcased department store catalogs of centuries gone by. That's not much different than scrolling through an Instagram art feed. Things really must change, and they can.

Gratefully, we have the technology to make those changes now. Online galleries who move to a virtual 3-D exhibit experience can be the ones who can stay relevant in an increasingly digital world.  As art-seeking and collecting becomes more of a game environment, more people will get excited about it.

The WAX community, and in particular the Atomic Hub Marketplace, is doing an incredible job at making 2-D rare digital art galleries fun, gamified, and incredibly user friendly. In fact, Atomic Hub has a "bundle" feature that allows collectors to buy multiple pieces of art in the same transaction. I liken it to the coolness and excitement of being a kid and buying a pack of trading cards. 

Digital Art Needs a Multidimensional Digital World by Joe Chiappetta is rare digital art available on MakersPlace
Digital Art Needs a Multidimensional Digital World by Joe Chiappetta. It's rare digital art available on Ethereum Network.
Another example of innovation is the unlockable content feature for owners of rare digital art. OpenSea and a growing number of other rare digital art markets have this feature. I used this feature to release my newest book, Silly Daddy Zine #1. Here's how it works: everyone can just see the cover of the book. But only those who buy it as rare digital art gain access to download the 50 page book. This unlockable download for owners is one of the most exciting new features in the industry, providing more incentive for further adoption.
Silly Daddy Zine 1 book cover by Joe Chiappetta
Silly Daddy Zine #1 is rare digital art and a 50-page book by Joe Chiappetta, available on Ethereum Network.

Looking to the future, the next bold step is to migrate the best of these current rare digital art markets, like OpenSea and Atomic Hub, onto one virtual 3-D world that is only somewhat similar to Minecraft, Decentraland, Cryptovoxels, or Somnium Space. I say "only somewhat similar to..." because none of those sites have all of the below essential features:

VR Art Gallery Essentials

  1. Exhibitors earn the rights to virtual 3-D land and wall space by purchasing affordable rare digital art in this world.
  2. The virtual 3-D land to have gallery space will always be cheap and not manipulated by early speculators trying to drive up the price of land.
  3. The virtual land borders keep expanding as more users exhibit in the space. Like the internet, where users can make an unlimited amount of new web pages, the same goes for wall and land space. More gets created as more is needed.
  4. Collectors can explore, exhibit their collections, and still buy and sell art all in a 3-D realm.
  5. The virtual 3-D gallery can be explored without a VR headset, plus users can buy and sell art without a headset too.
  6. The virtual 3-D gallery world has a 2-D auto-generated counterpart for those with slower technology.
  7. The 3-D world and its members have a code of conduct that adheres to the moral standard outlined in the FCC's guidelines and is a kid-friendly environment.
  8. Users can create individualized exhibit space right in the 3-D environment without any coding knowledge. All necessary virtual building materials are available for free.
  9. A few non-essential, yet more flashy premium gallery building materials are earned by those who buy a high volume of rare digital art, or complete defined and helpful tasks to advance the community.
  10. Users can teleport to any location in the "world" quickly and easily. These links work in-world and also as links on a regular website.
  11. Users can customize their own avatars.
  12. The gallery does not issue its own new cryptocurrency, but rather leverages existing and widely adopted currencies. The art and art experience is the product, not another alt-coin.
  13. Transactions to buy and sell art in the 3-D virtual environment can be done via credit card, PayPal, or existing crypto such as Bitcoin, Ethereum, EOS, and WAX. These cryptocurrencies are mentioned as they all have an existing and established track record of being used in current art markets. By default, financial actions on the site should be using blockchains that have no transaction fees to use the network.
  14. No sign-in is needed to view and explore this world.
  15. Open standards are used to foster as much continued development and international collaboration as possible. Perhaps Blockchain Game Alliance can help make this happen since they are a diverse professional coalition from a variety of blockchain and gaming platforms.
  16. The environment also has 3-D games that a user can play--kind of like walking through a carnival; there's a game booth, and next to it is an art booth, including a collaborative VR drawing space, like a VR version of Dada.art. Prizes won in the game booth can include rare digital art. As an added example, imagine being able to play a great rare digital art shooter game called Spells of Genesis in a multiplayer 3-D universe and receive game points, crypto, or rare digital art as your winnings!
  17. This VR cryptoart world should also have built-in user-to-user messaging (perhaps through secure chat), audio capabilities, and parental controls.
  18. Designed as an ever-expanding World's Fair of Online Art, collectors can seamlessly use their avatars to explore a 3-D version of contemporary high-end Expressionist art from various galleries on one virtual block, perhaps on a street called Emotional Way. Then they would turn a corner and walk down Budget-Buy Boulevard, where all rare digital art is no more expensive than a bottle of water.
  19. Such a site should also have a daily virtual newspaper, which aggregates relevant art news from this realm and sends it to members who subscribe. This would be things like how many new pieces of art were sold, created, who collects the most art, who releases the most art, who sells the most art, who has spent a lot of time on the site yet is not receiving many gallery visitors, who refers the most new users to the site through a referral code... kind of like a game leader board, but also designed to help everyone.
  20. Site should have the ability for creators to upload new rare digital art of their own creation to be displayed on exhibit space owned by the artist. The operators of the site would take a commission on these sales and artist would receive the bulk of the sales. The artist could also receive a percentage of the resale commission on all secondary market sales if made via blockchain through the platform.
While it must be acknowledged that some VR art galleries are already operational (and have been for years), most just feature artists creating VR experiences as an isolated piece, not other kinds of art, and not connected to a whole VR world. Additionally, few of these galleries use cryptocurrency, none of them are household names, and they're all fragmented realms. More importantly, none of the existing sites have even a fraction of the features numbered above. Yet this is what is needed for wide consumer adoption.

That's not to say that existing VR galleries are failing or prospering; the data on that is not easily available (or reliable). Yet like the rest of the art world, these sites are typically siloed, many requiring expensive hardware to view (while this same hardware will be obsolete in a few years), and most of the existing VR galleries are hustling to make an individual name for themselves. There's nothing wrong with hustling to self-promote, but much effort must also be spent on collaborating to build a unified virtual art fair experience.

Consider this analogy as the current state of VR art galleries: disconnected food trucks with delicious food, yet non-uniform procedures exist at random, hard to find parking lots, while what is really required is a cohesive international full service food court. A combination of the above-listed elements could create a very compelling art environment that would be unprecedented, and perhaps even become the "Ready Player One" artistic universe of tomorrow... yet live in our own time. It would inspire many repeat customers, delighted to explore a dynamic virtual art market in an exciting and gamified role as art collectors, art-seekers, and new art pioneers.

Joe Chiappetta
http://SillyDaddy.net

Art v Economy: Declaring a New Winner

Art v Economy is rare digital art by Joe Chiappetta
Art v Economy by Joe Chiappetta is rare digital art available on MakersPlace. The initial drawing started out as a still image drawn by Joe on the Dada.art online drawing community. He has drawn over 350 original digital drawings and paintings directly through the Dada.art online drawing tool.

Art v Economy: Declaring a New Winner

By Joe and Denise Chiappetta

A Southern California husband/wife team with the combined traits of being artist/author/collector draw up battle plans in a peaceful fight to create new opportunities for artists and art-lovers.

Let's start by stating the obvious before we move to something radical. The economy heavily influences art. Some creators, especially those who spend more time on the business side of art, might even say that the economy oppressively influences art. The pursuit of wealth and/or income in the arts reshapes art into a highly altered state. Most art we see today is not quite pure art; rather it is art under the intoxicating influence of the pressure to make money. In fact, too many artists find themselves ever-transitioning their under-funded careers based on what they think the market will eventually pay them for.

Of course, in the early stages of an artist’s life cycle, he or she often creates whatever they want. Yet, someone needs to pay the bills. Such artists eventually go from following that inner voice to following what they think will sell--hopefully without compromising “too many” of their principles. It’s a survival issue that, like it or not, heavily influences most artists who are not independently wealthy.

Can we also say the reverse is true: that art heavily influences the economy? Hardly. When was the last time you saw a painting that compelled you to forgive a debt owed to you? Try asking a banker that same question.

Art sales are certainly part of the economy, yet art almost never has a heavy influence on the mechanics of the economy itself. Sure, art can move people’s hearts for a time, and it should. Yet an artwork’s influence rarely scales from the heart to the pocketbook and on into the wallet of every practicing artist. The term “starving artist” is common for a reason.

Sadly, there is an all-too-easy way to prove this. As wonderful as art is, most restaurants will not let the average artist exchange a drawing as payment for their meal. Landlords will not accept a mural to satisfy the upcoming rent due. Moreover, it is well known that most artists do not make a sustained, sufficient living off of their art creations. Art school typically increases an artist’s debt: oftentimes, sadly, without increasing the likelihood of paid employment in the arts.

Why are such things true? It is a supply and demand issue. The economy historically does not have enough art demand to pay a living wage to even one-tenth of all the artists active today. For those keeping score--thus far--the economy wins. Artists lose, culture loses and therefore everyone loses. Thus the status quo marches on.

"Meet the new boss; same as the old boss." Pete Townshend wrote that classic lyric into The Who's hit song Won't Get Fooled Again back in 1971. Sadly, that statement keeps ringing true in way too many areas--including the art market. It was hoped, with the rise of cryptocurrency--which is revolutionizing money--that most artists could also benefit through a related innovation called "rare digital art." Without getting too technical, that's an emerging practice of releasing digital art paired to an unique cryptocurrency token that can be easily traded and authenticated instantly online. 

Yet rare digital art is already 5 years old, and most artists who use it have not experienced a significant lifestyle improvement due to this technology. To be clear, rare digital art is incredible technology and and growth opportunities exist in this field. In fact, our family has benefited from it significantly. However that is not the case for the majority of participating creative people. That's because no one (so far) has successfully merged an art community sharing mentality with a conscientious art collector's mentality while also making the process fun, social, fair, friendly, and economical.

Is there a solution to this issue? Yes, there is. Mind you, it is one that will take a heavy degree of coordination, but it can be done. Indeed, there is a way for artists to win, which in turn, means everybody who participates wins.

The steps required to create this new paradigm--where artwork has an extended socioeconomic reach--is multifaceted and off the beaten path. Getting there can happen as soon as most of the following challenges/opportunities/steps are fulfilled.

A Dozen Steps to Art Victory

  1. Create a symbiotic culture where gifting art is highly valued, thereby increasing the value of the art, the value of the community, and the value of the art-creating and art-acquiring experience.
  2. Incentivize the community to value commitment over popularity, and ensure that latecomers are not disadvantaged.
  3. Create a network where sharing and open collaboration are rewarded.
  4. To log all the art provenance data, use a publicly accessible decentralized blockchain that operates quickly, is user friendly to non-tech people, and also has 0 (or near 0) end-user fees to transact on the network.
  5. Bring in vendors and suppliers who accept art tokens as payment or discounts for their services.
  6. Transform art collectors into art stewards. These custodians of art can pay for the honor and public recognition of being custodians of particular pieces, yet the majority of sales commissions go back to the artist, with the whole community also getting a distributed cut of the action.
  7. Reward non-artists for measurable actions that advance this art community.
  8. Operate the community as a somewhat decentralized organization where roles are delegated to those who have proven their worth to the community, and the duration of each role is reassessed regularly.
  9. To guard against counterfeit art, build an online art creation tool that authenticates who created which art.
  10. Make this art creation tool collaborative, where artists have the option to collaborate on works together.
  11. Enable the art creation tool to issue a tradable token uniquely tied via blockchain to each piece created on the art tool, thereby giving market functionality to every piece created in the community.
  12. Structure the community in kindness as a blend of online and in-person interactions.
If all this sounds like it is too theoretical, it actually is not. At least one-third of these components are already in place in a rare digital art community called Dada.art, and the rest are in active development in that very same community. Think of DADA as an endless jazz session, yet for people who draw.

This twelve-step plan--in a nutshell--is to incentivize a nurturing creative original art ecosystem that benefits all participants while making the economic components of art less celebrated yet still important. In the Dada community, such a vision is increasingly called “The Invisible Economy.” Once all dozen of these steps are completed, we believe everyone will call it “progress.”

The current state of this world we all share is troubling, with a worldwide health crisis, a global economic crisis, as well as widespread political and racial unrest. However, we have been given the gift of advanced technology and a philosophy to structure a nurturing international ecosystem for the art community. Used wisely, it can rework the traditional landscape of both art and the economy, while building bridges of compassion and creativity across the borders of nations around the world.

Using these twelve steps, an online drawing platform that turns individual drawings into art conversations becomes supercharged into a functional force of hope, artistic equality, and even an art market revolution. Creators and art lovers will soon have the opportunity to create, share, influence, and extend the value of authenticated art as they practice their craft. A time for change beckons. Join us and be a part of it. In an epic race that has spanned for centuries, we plan to see you at the victory line: where art is finally declared the winner!

Art Gallery 70 Years in the Making: pixEOS

70 Years in the Making is rare digital art by Joe Chiappetta in pixEOS Gallery
"70 Years in the Making" is new rare digital art by Joe Chiappetta which depicts an oscilloscope from the 1950s. It is animation that provides a modern-day glimpse into our art history roots--70 years in the making, and is one of the many artworks available in the pixEOS Gallery.

I really enjoy exploring my artistic roots to understand who has come before us to pave the way. Recent research has led me to the 1950s in Cherokee, Iowa. It was there in the American Midwest that a widely talented man, Ben Laposky, created some of the earliest known electronic visual art. Ben used an oscilloscope, which is a device that turns voltage into moving lines of light. He recognized these patterns/designs as unique artworks, and called them "electrical compositions" as well as "electronic abstractions." Back then, the only way Laposky knew to potentially monetize his animated creations was to take black and white photos of his abstract designs and exhibit them. Ben was a mathematician, Purple Heart recipient, and remarkable pioneer in the arts.

The steady advancement of computers in the decades to come would entice more artists into the (literally electrifying) field of electronic arts, both analog and digital. Seventy years later, excitement and innovation continues to run high in the electronic arts, with no signs of slowing down. This is especially true in the 5 year old field of rare digital art.

Attention continues to increase for online digital art markets--made even more apparent by the March 2020 closing of all physical museums and galleries due to the spread of a worldwide disease. Despite these global health issues, art collectors remain active with a real appetite to collect blockchain-registered art. All made possible--of course--through electricity, these artworks are issued in limited editions and tied to cryptographic tech running in the background. Just as cryptography regulates Bitcoin in a verifiably limited supply, the same is true for artworks, hence the name rare digital art. Also known as non-fungible tokens (NFTs), art ownership, release dates, sales history, and artist authenticity are automated through global computer networks.

The technology to issue rare digital art keeps evolving. The latest in this evolution is the Grand pixEOS Art Gallery. Operational since March 25th, 2020, a few features of the pixEOS Gallery are worth highlighting.

1. Gallery transactions (buying/selling) are fast--like blazing fast. That can be attributed to the team being active in the industry for many years and the fact that the EOS blockchain, on which the gallery operates, is known for its speed.

2. The artists in the gallery are a widely diverse blend of international talent. Some have been "around the blockchain" for many years, some are longtime pro artists yet new to rare digital art, and some are emerging artists grateful to gain instant access to global sales potential for their creative works.

3. Art collectors buy the rare digital art using EOS tokens or PIXEOS tokens, depending on how the artist chooses to list for sale.

4. Each collector gets their own unique page to exhibit their prized possessions and/or resell them for a potential profit.

5. Each time an artist's work is resold (when the collector who buys the work sells it to another collector), the artist receives a percentage of these secondary sales automatically.

6. Artwork can be auctioned off or sold for a fixed price.

7. Simple and complex motion is often added by artists to their static original artworks, creating a new animated art marketplace. Using GIF format, animations are widely created and collected.

While it is unfortunate that legendary electronic art pioneers of decades-gone-by were not able to utilize this exciting new way to distribute, monetize, and collect electronic artwork, many remain grateful to be active in such a lively legacy that has become a digital art revolution. To the future... to the pixEOS Gallery!

What Makes Great Rare Digital Art?

In a strange new world of blockchain kicks and crypto culture clash, one man stands poised to sort it out for the greater good.
Rare Digital Art Man by Joe Chiappetta

Rare Digital Art Man by Joe Chiappetta will soon be released as rare digital art in the pixEOS Gallery.

Along with a tribe of talented developers and entrepreneurs, I am part of a team that will soon be launching a rare digital art gallery on the EOS blockchain. It is called The Grand pixEOS Art Gallery. This will be a marketplace where creators of art can monetize their original artwork through a process called tokenization. That means an artist creates unique artwork and through the pixEOS market, uploads it to an online blockchain art gallery to be sold in exchange for cryptocurrency: in the case of the pixEOS gallery, artist will choose to sell their art in exchange for EOS tokens or PIXEOS tokens.

What art collectors actually buy when selecting rare digital art to collect is a unique cryptocurrency token that is specifically tied to that art image and can be resold on the blockchain and traded as determined by one owner at a time. Limited edition pieces can also be released, so prior to publication, each creator chooses whether to sell the art as a super rare edition of only 1 or in limited editions, such as 5 or 10 copies. Ownership and scarcity is uniquely verifiable on the blockchain.

This is a new movement in the arts that goes by a few different names: rare digital art, non-fungible tokens (NFTs), and crypto-goods. On the Ethereum blockchain, my favorite marketplaces/communities to issue and collect rare digital art have already been up and running for over a year: MakersPlace and SuperRare. I am very active in those communities and have made good friends there too. EOS is a newer blockchain, and after over a year of development, the EOS community will also soon have the ability to participate in a similar full service professional rare digital art gallery experience.

In creating such a marketplace/gallery for rare digital art on the EOS blockchain, the community (of course) wants the art therein to be great--or at least really good and highly collectible. Yet there is no singular definition of great art; there never will be. The vast international and cultural diversity in the art community will ensure that not everyone will agree on what is great, or even appropriate. As the old saying goes, "beauty is in the eye of the beholder."

Nevertheless, I do have in mind what I am looking for in the arts; I want to create a safe, inspiring place where people of all ages can appreciate and collect art without fear of harm or offense. Think of it as an inspiring shelter from the storm of life. Imagine a gallery where you can browse art with your young kids as well as your conservative grandmother and be continuously uplifted. I always appreciate the succinct and noble goal stated in Epidemics, an ancient Greek medical text: "to do good or to do no harm."

Doing good and/or not being harmful is a guiding principle I use in life, and it is also central to how curating art in the pixEOS Gallery will operate. I also believe that such a principle is at the core of what makes for really great, timeless art. To outline this further, below are a few practicals that support such a view of greatness, specifically in this new world of rare digital art. I encourage creators to use this list as a starting point as they assess which works they should (and should not) release as rare digital art.

Recipe for Great Rare Digital Art

  1. Art that you would actually spend your own money on if you were a budget-conscious collector.
  2. Art that is one of your best pieces if you had to pick your top ten pieces you ever completed.
  3. Art that is professionally photographed or scanned (as opposed to a dimly lit pencil drawing taken by a weak cell phone camera where the paper edges are not cropped properly and the white of the page shows up as medium gray tones).
  4. Art that is at least 1500 pixels wide.
  5. Art that is uniquely original, where no one else's copyrighted characters or intellectual properties are the main focus.
  6. Art that has not been--and will not be--tokenized anywhere else.
  7. Art that complies with the law and upholds to marketplace terms of service.
  8. Art that gets people thinking deeply, is inspiring, or makes people laugh without being rude, offensive, or discriminatory.
  9. Art that does not entice people to do evil.
  10. Art that has a spirit of purity: safe for viewing by children of all ages as well as engaging to adults.
  11. Art that is accompanied by a thoughtful description and/or title.
  12. Art that provides solutions--or at least awareness--for important matters, whether global matters (like environmentalism) or local matters (like personal kindness or joy).
  13. Art that communicates truth with grace.
  14. Art you'd be glad to exhibit in your family's front room.

I am sure there are more traits to mention, but these are just some to ponder for now. Such a place of refuge and insight is where I want to collect art, as well as release artworks of my own.

Together I believe we can all go there!

Joe Chiappetta
http://SillyDaddy.net

Portrait of Alon Goren

Portrait of Alon Goren is rare digital art by Joe Chiappetta available as an edition of only 1 on MakersPlace

Portrait of Alon Goren is rare digital art by Joe Chiappetta, available as an edition of only 1 on Ethereum Network.

I drew this portrait of Alon Goren while he was speaking on a panel at the Crypto Invest Summit (CIS) in Los Angeles. Alon is a Founding Partner of Draper Goren Holm, Co-Founder of Ownera, CIS (re-branded as LA Blockchain Summit), Security Token Summit, LA Blockchain Week, and probably all sorts of other cool things. On and off the blockchain, he is definitely a fine fellow to know!

Alon's influence in the crypto space has been an entirely positive one and the world could benefit from more folks like him. The more you hear him talk, the more you realize that he is an insightful champion for tokenizing art on the blockchain and selling these digital assets as an innovative new paradigm for artists. I share his zeal to help people and bring economic opportunity to the masses, marking a bright new future. It is one of the reasons why I am very active with rare digital art markets like OpenSea, SuperRare, Dada NYC, and pixEOS.

This rising of rare digital art has already gathered impressive market momentum. In the past, digital art has not been regarded as being collectible. While digital art has existed since the 1960s, it has traditionally been very difficult to monetize or verify its provenance in an immutable manner. Yet now there are solutions to these issues and it has begun to transform the art industry. This will create a whole new economy through blockchain technology.

The rare digital art industry is barely 4 years old. While still in the very earliest stages of growth, art is now being tokenized on the blockchain, and such art is also known as non-fungible tokens (NFTs). These art tokens are traded internationally and have real-world value, representing specific artworks. Their ownership history is also recorded on the blockchain, verifying digital item authenticity and guarding against fraud/counterfeit items.

Despite the newness of this industry, some rare digital art markets have reported weekly sales over $50,000 USD for many consecutive weeks, and these numbers are growing. In fact, by 2024, online art sales are collectively forecasted to be over $9 billion annually according to a Statista study. So stick around. Things are about to get even more interesting.

Joe Chiappetta
http://SillyDaddy.net

CryptoArt Shrugged: What To Do During Rare Digital Art Technical Difficulties

CryptoArt Shrugged is rare digital art by Joe Chiappetta on MakersPlace
CryptoArt Shrugged is rare digital art by Joe Chiappetta on MakersPlace.

CryptoArt Shrugged:

What To Do During Rare Digital Art Technical Difficulties

Imagine for a moment this scenario. The most amazing art the world may ever see has just been finished, and you're its proud creator. Anxious to release your work for sale as rare digital art, you head over to your favorite online art market to launch the artwork to the public... yet... something's wrong! The marketplace is supposed to be live but it's temporarily delayed. Or other unexpected technical difficulties--with your entire preferred blockchain--make it impossible to immediately release such precious art. 

Would this now be the time to...
(a) Panic?
(b) Complain?
(c) Keep clicking buttons until your will be done?
(d) Leave this sketchy, experimental field forever?

The answer--probably--is actually (e), none of the above.

Therefore what should creators do when their preferred rare digital art gallery--in which they desperately want to release new artworks on--is having downtime or is delayed? The short answer is... something else. As with most things highly technical, new, and still evolving, proper development for mass consumption takes time and frequent revision. Rome was not built in a day.

Remember also some related facts of development.
  • The Internet was quite fragmented at its inception. In fact, many sites only worked in certain browsers. Many computers did not even have a web browser. The first web browser was created in 1990, yet it took at least 8 years before the Web Standards Project started to push for the Internet to have clear standards for web browsers.
  • While Bitcoin went live in 2009, it took another 6 years before anyone could issue rare digital art on top of Bitcoin (through Counterparty).
  • With Ethereum launching in 2015, it was not until over 2 years later that anyone could issue rare digital art through Ethereum.
  • Launched in 2018 as a faster blockchain with no transaction fees (unlike Bitcoin and Ethereum), major rare digital art markets on the EOS blockchain (such as pixEOS) will not go live until the later portion of 2019.
With these things in mind, the "urgent" feeling of disappointment or even frustration when delays bump through new technologies are--in most cases--not cause for alarm at all. It's all relative, and just a normal part of the development process. In other words, that's life; shrug it off.

Nevertheless, there is a way to make the most of such delays. Below are some useful professional actions that any artist can take when there are technical delays in publishing art through a preferred rare digital art market.

Rare Digital Art Downtime Game Plan

  1. Think of more relevant tags and text to add to your existing artwork.
  2. Re-share previously released, yet unsold art on social media.
  3. Look around the web to see if this art would be good as a new submission for a contest or exhibition (which could get you extra publicity).
  4. Let existing collectors know from you by direct message that you will soon be coming out with a new piece, and you can give them an exclusive preview.
  5. Write a full article on your blog where your newly released artwork will serve as the main illustration, thus giving the artwork a wider potential audience.
  6. Add that design to a merchandising site so fans can order it on t-shirts, phone cases, and more.
  7. Review and revise pricing on your previously released unsold artworks.
  8. Ask a colleague to post a review of your existing work.
  9. Catch up on the necessary accounting work associated with your businesses so it does not all pile up.
  10. Study what people who are more successful than you are doing.
  11. Become a rare digital art collector.
  12. Make related art, thus creating a cohesive series.
As anyone can imagine, the list of useful, professional, and forward-moving tasks that can be done during unexpected delays are quite involved and productive, in-and-of themselves. More could easily be added to this list as well. Those in the crypto-art field long enough know too well that a strategy to manage blockchain delays is simply a good thing to have. Therefore the prudent will pass the "downtime" wisely, turning it into "uptime." And soon--yet never soon enough in the moment--that preferred site that had you in such a bother due to delays will be up and running--and so will you--already.

Joe Chiappetta
http://SillyDaddy.net

The World's Fair of Online Art

Digital Art Needs a Multidimensional Digital World by Joe Chiappetta is rare digital art available on MakersPlace
Digital Art Needs a Multidimensional Digital World by Joe Chiappetta. It's rare digital art available on MakersPlace.

The article that originally appeared with this artwork has been heavily revised and updated here.

The Future of Art in Gaming

Gamified Art Gadget by Joe Chiappetta
Gamified Art Gadget is rare digital art by Joe Chiappetta on MakersPlace.
This animated tech cartoon alludes to what must happen for the art industry to be saved.

The Future of Art in Gaming:

Revitalizing the Art Market Through Game Integration

The ability for the masses to create art has become commonplace in our highly technological society. Everyone can be an artist, especially with all the online art-making tools available now. In the past, a person needed artistic skills to make art. Now all we need are certain websites that make the art for us through a form of artificial intelligence. To reiterate, I am not talking about tools that are coming soon. I am talking about free art-making tools that are available right now. A person needs to look no farther than Artbreeder to see the truth in this.

On one hand, making art simply by pressing buttons is a good thing, since more people can express themselves creatively. On the other hand, it may not be great for those trying to sell their art in an increasingly flooded and talented market. As the supply of art increases, it's value will decrease.

Therefore the future of art--as a highly valued commodity--lies not just in creating "better" art. Rather the future of valuable art lies in creating a better art experience. When art gets integrated into gaming environments, art can get radically more fun, relevant, and valuable. The exhibit halls, galleries, and artists able to make art-viewing and collecting more of a literal game are the ones who will rise to the top of an over-saturated art market.

The Plight of the Current Art Market

Some might still argue that the art market is fine as-is and does not need fixing. People might point to a few high-profile art sales at auction. However, these stories are in a fractional minority, and in most cases, the artist gets nothing from the resale of their work at auction.

Moreover, the rate at which colleges are cranking out graduates with $100,000 art degrees is staggering because most of those poor folks end up in horrible debt with no career in the arts to show for it. According to a 2014 report on art degree results, only 10% of those with art degrees make their living in the arts. So there is a massive disconnect between what the art market can currently sustain verses the myth sold to naive art students. Such issues can only fester for so long.

Saving the Art Industry

A number of companies already see the writing on the wall for the art market and are providing solutions to this matter. Opportunity has presented itself in the form of a whole generation that has grown up with video games, craving more, more, more. Therefore some digital visionaries are making bold moves to blend art and gaming into one integrated ecosystem.

EverdreamSoft CrystalSuite, MakersPlace, pixEOS, and CryptoVoxels all have projects that combine gaming with art in various ways, providing potential economic opportunities for the entrepreneurial artist. It should come as no surprise, since I am a long-time artist and art collector, that I am an active member of these communities. In fact, I spend a good deal of time touting the benefits of these new projects because most still don't know that these opportunities exist. I drink the Kool-Aid--so to speak--as do a growing number of professionals in the art and gaming industries.

Ironically, all 4 of these projects are blockchain-based, with cryptocurrencies playing a key driver in their innovation and economic agenda. All 4 projects also have ways to issue limited-edition cryptocurrency that is tied to artwork. This effectively makes owning limited-edition digital artwork possible too.  Yet the surviving projects will not be the ones who simply flash cryptocurrencies around... or rare digital art around. Rather the attractive companies will be those who integrate payments seamlessly (as in user-friendly) into their systems while also maintaining a lively gaming and artistic atmosphere that leaves customers coming back for more.

Soon it will not be enough to just collect art, or view art. The rising population of digitally native people will want to experience new adventures with their favorite art. Games can provide the perfect vehicle for such art. Imagine a virtual game where collectors shoot at each other's avatars while holding defensive shields that take the form of particular pieces of their art collection. Perhaps the art remains digitally scarred for a week before reverting back to its original appearance. The winner of the game could receive new rare digital art from an artist. Or perhaps the winner could receive a piece of the defeated collector's art.

Or imagine a virtual 3-D world where you--as an avatar--walk through digital galleries that display art on virtual walls that prompt you to discover new art by solving mysteries or riddles. All sorts of gamified incentives can be coded into this realm. Perhaps the more artwork of other artists that you share about on social media, the more points you receive that can be traded in for new artworks. Another option is that members of this 3-D virtual art world can earn new gallery wall space to exhibit their own collections as they complete certain online games or tasks.

As you can quickly see, such experiences are well-suited for building memorable interactions, and they are exactly what is needed to keep art more relevant as a highly valued item in our fast-paced, attention-competitive society. Therefore to the galleries, curators, artists, and collectors, I pose this question as a challenge;
To build a more vibrant future, how will you gamify your corner of the art world today?

Joe Chiappetta
http://SillyDaddy.net

The Art-Arcade Atmosphere on Blockchain

The Art-Arcade Atmosphere on Blockchain by Joe Chiappetta, crypto artist
The Art-Arcade Atmosphere on Blockchain is rare digital art available on MakersPlace.

The Art-Arcade Atmosphere on Blockchain:
Commending Good Crypto Galleries and Gaming Projects

No one really needs to know what a good crypto gallery is, or a good crypto gaming project is... but once you do know, such tech innovations sure do open up a whole new world of opportunities! Both for entertainment purposes as well as for collecting digital art, an impressive amount of development is happening. Short for "cryptocurrency," crypto-galleries and crypto-gaming platforms are part of a growing international ecosystem that uses cryptocurrency to quickly pay for things like digital art or game items. Indeed, it's not that you need to know this, but many are already having fun with it as well as building unique businesses around it. Perhaps you should too.

Every complex ecosystem comes with many diverse and rapidly operating parts. It is a fragile balance. Think of one button in a video game arcade. Remove that button from the game, and game play is ruined. Besides, not many could wire that button back into the game effectively. Now add such sensitivity to the complexity of all the games in an arcade. On top of that, add a diversity of players, with all the unpredictability that comes with human nature. It's a whole universe of intricate pieces in a delicate balance, yet producing an unforgettable (and usually pretty cool) atmosphere.

Such balance of ecosystem parts is also the case with art and gaming on the blockchain. Many of today's collectors want their collection to be mobile, rare, transferable, valuable, auction-able, visible, highly promoted, secure... and the list goes on. Blockchains like Counterparty, Ethereum, and EOS provide key features for such an ecosystem. The cryptocurrencies that fuel these networks add to the mystique of "Hey look at me; I'm using weird, futuristic internet money." Yet beyond this gut-level appeal, there is a depth of true innovation going on underneath the hood.

Developing a cryptocurrency application that serves as a marketplace for rare digital art and gaming items is one thing--and a significant thing it is. Designing this marketplace to also be user-friendly, fast, respectable, compliant, and secure is quite another thing. Attracting engaged community members and customers is yet another thing: as is forging great partnerships, and of course, funding the project until it becomes self-sustaining.

The list of essential project components that lead to success is no small ensemble. There's also retaining customers and partners, moderating those who violate the project's terms of service, scheduling public events, managing team members and bounty programs, building cross-blockchain payment systems as well as payment systems for those wanting to pay in traditional currency, educating new customers, maintaining government compliance as laws change... and the list keeps going on and on.

Reflecting upon these moving parts, I must commend a number of projects for tackling these elements with perseverance. While there are more than these 3 that are worthy of attention, I focus on these because I have the most personal experience with their products, team members, and community.
  • EverdreamSoft Crystal Suite: operates Spells of Genesis, one of the oldest (and still great) blockchain games, as well as a diverse rare digital art gallery with wide gamer appeal
  • MakersPlace: a most user-friendly and versatile rare digital art gallery, also doing innovative things to gamify the collecting of art
  • pixEOS: operates 7 active blockchain games, with a rare digital art gallery in the works

Has each project mastered every aspect of the points I highlighted? No... not yet. However, each project listed here does have real working products now. They also have a vision aligned with those above-mentioned points, as well as implementation and/or plans to back it up. As alluded to earlier, I can say these things with confidence since I am active in all of these communities, and a grateful user/artist/collector on each of their respective platforms.

So keep "blockchainizing" the arcades of today. Keep building in a delicate balance where none have built before. Keep creating a future that those who come later will thank you for.

Joe Chiappetta
http://SillyDaddy.net

Blind Demon of Crypto Art

This colorful and lightly animated piece of digital art is layered with all sorts of depth as well as trivial matters. It is meant to be a bit of a profound mystery waiting to be unraveled by the inquiring mind. Isn't that just like real life? One minute we are pushing against the weight of the whole world. Then suddenly, our sentiments adjust to external circumstances and we find ourselves talking about the shifting shapes of clouds while singing nostalgic pop songs that have no real meaning. How did we get here? What's the big picture again?
Blind Demon of Crypto Art is rare digital art by Joe Chiappetta
The Blind Demon of Crypto Art is available on MakersPlace as rare digital art.

The big picture is often-times too big to wrap our heads around. So let's ease into the big picture by talking about something fun and slightly mysterious itself. Cryptocurrency, as well as artwork related to cryptocurrency (also known as Crypto Art), are both relatively new innovations. Much excitement--as well as controversy--follows them almost wherever they go. Indeed, cryptocurrency, crypto art, and the blockchains they revolve around, hold remarkable promise for opportunity. While I am a fan of these advancements in economics and the art delivery ecosystem, I must admit that cryptocurrency and crypto art also hold potential for great loss as well as waste.

Why would such a paradox exist within these blockchain-born creations? It's important to understand that cryptocurrency, as well as crypto art (AKA cryptoart), are both merely tools. Whether it be the Bitcoin, Ethereum, Counterparty, or EOS blockchain, such chains are neither good, nor bad. Their value to society depends on what people do with these tools. The "good" or "bad" aspects of cryptocurrency and cryptoart reside in the human hands who wield these futuristic tools of today.

It is reflecting on these principles that I present this essay, designed to accompany the cryptoart piece which I painted of the very same title:

The Blind Demon of Crypto Art

The Blind Demon of Crypto Art wants to be worshiped.
He wants you to think that you need to be worshiped too.
He wants you to think that crypto art will solve most of the world's problems.

The Blind Demon of Crypto Art wants you to make blockchain your new religion.
He wants you to think that cryptocurrency leaders are uniquely qualified to save the world.
He wants you to think that economic revolution will happen any minute now.

The Blind Demon of Crypto Art is very attractive and entirely compelling.
He goes by many names, including Art on the Blockchain Demon, Rare Digital Art Demon, Digital Goods Demon, Non-Fungible Token Demon, Tokenized Art Demon, Crypto-Collectible Demon, Rare Digital Assets Demon, Blockchain Art Demon; the list goes on.
Yet regardless of the remarkable innovation this creature so boldly associates himself with, never forget; he is a demon.

The Blind Demon of Crypto Art wants you to think that your art will last forever.
He wants every crypto artist to believe that collectors will gladly buy most of their creations.
He wants you to think that cryptocurrency will last forever.

The Blind Demon of Crypto Art wants you to think the market is not flooded.
He wants you to live for art and not the demands of responsible reality.
He wants you to check the prices of cryptocurrency at least twice a day--every day.

The Blind Demon of Crypto Art wants you to think that Internet acquaintances love you deeply.
He wants you to serve cryptocurrency and art with equal passion.
He wants you to only be happy if a collector buys your rare digital art.

The Blind Demon of Crypto Art wants you to love cryptocurrency and art instead of loving people.
He wants to be your closest relationship.
He wants you to sell your soul, and he gladly takes payment in all all kinds of crypto.

The Blind Demon of Crypto Art is wrong.
He is not your friend.
He is your enemy.